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b3eed758cc
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063ca15b37
| Author | SHA1 | Date | |
|---|---|---|---|
| 063ca15b37 | |||
| 266c685d1b | |||
| 82323846ec |
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -177,7 +177,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9330f8b2ff13f34540b44e946ef35111825727b38d33286ef986142615121801"
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[[package]]
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name = "chip-8-em"
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name = "chip8-em"
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version = "0.1.0"
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dependencies = [
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"clap",
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@@ -1,5 +1,5 @@
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[package]
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name = "chip-8-em"
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name = "chip8-em"
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version = "0.1.0"
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edition = "2024"
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70
src/chip8.rs
70
src/chip8.rs
@@ -1,5 +1,4 @@
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mod cpu;
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mod debug;
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mod gpu;
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mod input;
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mod memory;
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@@ -7,14 +6,15 @@ mod renderer;
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use rodio::source::{SineWave, Source};
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static MEMORY_LIMIT: i32 = 4096;
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static STACK_LIMIT: i32 = 16;
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static VARIABLE_REGISTER_COUNT: i32 = 16;
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static TIMER_TICK_RATE: u32 = 60;
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static DESIRED_FPS: u32 = 60;
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static CYCLES_PER_FRAME: u32 = 10;
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static MEMORY_LIMIT: u16 = 4096;
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static STACK_LIMIT: u8 = 16;
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static VARIABLE_REGISTER_COUNT: u8 = 16;
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static TIMER_TICK_RATE: f32 = 60.0;
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static DESIRED_FPS: f32 = 60.0;
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static CYCLES_PER_FRAME: f32 = 10.0;
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static INSTRUCTION_BYTE_SIZE: usize = 2;
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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struct Chip8State {
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// Flags
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eti_600_flag: bool,
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@@ -39,6 +39,8 @@ struct Chip8State {
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input: [bool; 16],
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}
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#[derive(Debug, Clone, Copy)]
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#[allow(clippy::struct_excessive_bools)]
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pub struct Chip8Quirks {
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pub vf_reset: bool,
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pub memory: bool,
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@@ -48,7 +50,7 @@ pub struct Chip8Quirks {
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pub jumping: bool,
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}
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pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, debug_mode: bool) {
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pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: Chip8Quirks) {
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let mut state = Chip8State {
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eti_600_flag: false,
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vblank_waiting: false,
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@@ -64,42 +66,44 @@ pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, de
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input: [false; 16],
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};
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if !state.eti_600_flag {
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state.r_pc = 0x200;
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} else {
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if state.eti_600_flag {
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state.r_pc = 0x600;
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} else {
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state.r_pc = 0x200;
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}
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// Load Program
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let _ = memory::load_file_to_memory(&mut state, chip8_executable_filepath.as_ref());
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// Run Program
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start(&mut state, &quirks, debug_mode);
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start(state, quirks);
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}
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fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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fn start(mut state: Chip8State, quirks: Chip8Quirks) {
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// TODO rip out as much RL stuff from here and put into renderer
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// Init Rendering Pipeline
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let (mut rl, thread) = raylib::init()
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.size(renderer::DISPLAY_WIDTH, renderer::DISPLAY_HEIGHT)
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.size(
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i32::from(renderer::DISPLAY_WIDTH),
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i32::from(renderer::DISPLAY_HEIGHT),
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)
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.title("Chip8 Emu")
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.build();
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rl.set_target_fps(DESIRED_FPS); // Should see if i can get the users hz
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if !debug_mode {
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rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE);
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}
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#[allow(clippy::cast_sign_loss)]
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rl.set_target_fps(DESIRED_FPS as u32); // Should see if i can get the users hz
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rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE);
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// initialize timer
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let mut timer_accumulator: f32 = 0.0f32;
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let timer_increment: f32 = TIMER_TICK_RATE as f32 / DESIRED_FPS as f32;
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let timer_increment: f32 = TIMER_TICK_RATE / DESIRED_FPS;
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// initialize builtin sprites
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gpu::load_builtin_sprites(state);
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gpu::load_builtin_sprites(&mut state);
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// initialize sound system look into struct and impl for functions
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let stream_handle =
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rodio::OutputStreamBuilder::open_default_stream().expect("open default audio stream");
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let sink = rodio::Sink::connect_new(&stream_handle.mixer());
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let sink = rodio::Sink::connect_new(stream_handle.mixer());
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let source = SineWave::new(440.0)
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.amplify(0.2) // Volume (0.0 to 1.0)
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@@ -122,21 +126,21 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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sink.set_volume(0.0f32);
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}
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input::handle_input(state, &mut rl);
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input::handle_input(&mut state, &mut rl);
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state.vblank_waiting = false;
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for _ in 0..CYCLES_PER_FRAME {
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let instruction_bytes =
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memory::read_n_bytes(&state.mem, state.mem.len(), state.r_pc as usize, 2);
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for _ in 0..CYCLES_PER_FRAME as i32 {
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let instruction_bytes = memory::read_n_bytes(
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&state.mem,
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state.mem.len(),
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state.r_pc as usize,
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INSTRUCTION_BYTE_SIZE,
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);
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let instruction: u16 =
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((instruction_bytes[0] as u16) << 8) | instruction_bytes[1] as u16;
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(u16::from(instruction_bytes[0]) << 8) | u16::from(instruction_bytes[1]);
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state.r_pc += 2;
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if debug_mode {
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debug::print_debug(state, instruction);
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}
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cpu::execute_instruction(state, instruction, &quirks);
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cpu::execute_instruction(&mut state, instruction, quirks);
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if state.vblank_waiting {
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break;
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@@ -150,7 +154,7 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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while timer_accumulator >= 1.0f32 {
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if state.r_dt > 0 {
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state.r_dt -= 1;
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};
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}
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if state.r_st > 0 {
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state.r_st -= 1;
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}
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@@ -1,21 +1,22 @@
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#![allow(clippy::many_single_char_names)]
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use crate::chip8::{Chip8Quirks, gpu};
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use super::Chip8State;
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use super::memory::read_n_bytes;
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// Need to come back and add good comments for each of the match patterns
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pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: &Chip8Quirks) {
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pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: Chip8Quirks) {
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let c = ((instruction & 0xF000) >> 12) as u8;
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let x = ((instruction & 0x0F00) >> 8) as u8;
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let y = ((instruction & 0x00F0) >> 4) as u8;
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let d = (instruction & 0x000F) as u8;
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let n = d;
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let kk = (instruction & 0x00FF) as u8;
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let nnn = (instruction & 0x0FFF) as u16;
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let nnn = instruction & 0x0FFF;
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match (c, x, y, d) {
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(0x0, _, 0xE, 0x0) => {
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for row in state.display.iter_mut() {
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for row in &mut state.display {
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for col in row {
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*col = false;
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}
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@@ -68,9 +69,9 @@ pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: &Ch
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}
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}
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(0x8, _, _, 0x4) => {
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let val: u16 = state.r_v[x as usize] as u16 + state.r_v[y as usize] as u16;
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if val > u8::MAX as u16 {
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state.r_v[x as usize] = (val & 0xFFFF) as u8;
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let val: u16 = u16::from(state.r_v[x as usize]) + u16::from(state.r_v[y as usize]);
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if val > u16::from(u8::MAX) {
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state.r_v[x as usize] = val as u8;
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state.r_v[0xF] = 1;
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} else {
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state.r_v[x as usize] = val as u8;
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@@ -80,43 +81,44 @@ pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: &Ch
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(0x8, _, _, 0x5) => {
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let flag = state.r_v[x as usize] >= state.r_v[y as usize];
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state.r_v[x as usize] = state.r_v[x as usize].wrapping_sub(state.r_v[y as usize]);
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state.r_v[0xF] = if flag { 1 } else { 0 };
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state.r_v[0xF] = u8::from(flag);
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}
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(0x8, _, _, 0x6) => {
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if !quirks.shifting {
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state.r_v[x as usize] = state.r_v[y as usize];
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}
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let flag = (state.r_v[x as usize] & 0b00000001) == 1;
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state.r_v[x as usize] = state.r_v[x as usize] / 2;
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state.r_v[0xF] = if flag { 1 } else { 0 };
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let flag = (state.r_v[x as usize] & 0b0000_0001) == 1;
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state.r_v[x as usize] /= 2;
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state.r_v[0xF] = u8::from(flag);
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}
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(0x8, _, _, 0x7) => {
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let flag = state.r_v[x as usize] <= state.r_v[y as usize];
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state.r_v[x as usize] = state.r_v[y as usize].wrapping_sub(state.r_v[x as usize]);
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state.r_v[0xF] = if flag { 1 } else { 0 };
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state.r_v[0xF] = u8::from(flag);
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}
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(0x8, _, _, 0xE) => {
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if !quirks.shifting {
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state.r_v[x as usize] = state.r_v[y as usize];
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}
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let flag = ((state.r_v[x as usize] & 0b10000000) >> 7) == 1;
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let flag = ((state.r_v[x as usize] & 0b1000_0000) >> 7) == 1;
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state.r_v[x as usize] = state.r_v[x as usize].wrapping_mul(2);
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state.r_v[0xF] = if flag { 1 } else { 0 };
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state.r_v[0xF] = u8::from(flag);
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}
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(0x9, _, _, _) => {
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if state.r_v[x as usize] != state.r_v[y as usize] {
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state.r_pc += 2
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state.r_pc += 2;
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}
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}
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(0xA, _, _, _) => state.r_i = nnn,
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(0xB, _, _, _) => {
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if quirks.jumping {
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state.r_pc = nnn + state.r_v[x as usize] as u16;
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state.r_pc = nnn + u16::from(state.r_v[x as usize]);
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} else {
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state.r_pc = nnn + state.r_v[0] as u16;
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state.r_pc = nnn + u16::from(state.r_v[0]);
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}
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}
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(0xC, _, _, _) => {
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#[allow(clippy::cast_sign_loss)]
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let rng = rand::random_range(0..256) as u8;
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let result = rng & kk;
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state.r_v[x as usize] = result;
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@@ -161,15 +163,15 @@ pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: &Ch
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}
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(0xF, _, 0x1, 0x5) => state.r_dt = state.r_v[x as usize],
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(0xF, _, 0x1, 0x8) => state.r_st = state.r_v[x as usize],
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(0xF, _, 0x1, 0xE) => state.r_i = state.r_i + state.r_v[x as usize] as u16,
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(0xF, _, 0x2, 0x9) => state.r_i = gpu::get_builtin_sprite_addr(x) as u16,
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(0xF, _, 0x1, 0xE) => state.r_i += u16::from(state.r_v[x as usize]),
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(0xF, _, 0x2, 0x9) => state.r_i = u16::from(gpu::get_builtin_sprite_addr(x)),
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(0xF, _, 0x3, 0x3) => {
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let mut decimal = state.r_v[x as usize];
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let mut i = 3;
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loop {
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i = i - 1;
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i -= 1;
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state.mem[(state.r_i + i) as usize] = decimal % 10;
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decimal = decimal / 10;
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decimal /= 10;
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if i == 0 {
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break;
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@@ -180,15 +182,15 @@ pub fn execute_instruction(state: &mut Chip8State, instruction: u16, quirks: &Ch
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let mut i = 0;
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while i <= x {
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match y {
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0x5 => state.mem[(state.r_i + i as u16) as usize] = state.r_v[i as usize],
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0x6 => state.r_v[i as usize] = state.mem[(state.r_i + i as u16) as usize],
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_ => panic!("Unmatched OPCODE 0xFx{}5", y),
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0x5 => state.mem[(state.r_i + u16::from(i)) as usize] = state.r_v[i as usize],
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0x6 => state.r_v[i as usize] = state.mem[(state.r_i + u16::from(i)) as usize],
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_ => panic!("Unmatched OPCODE 0xFx{y}5"),
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}
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i = i + 1;
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i += 1;
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}
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if quirks.memory {
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state.r_i += i as u16;
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state.r_i += u16::from(i);
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}
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}
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_ => {}
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@@ -1,27 +0,0 @@
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use std::io::{self, Read};
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use super::Chip8State;
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pub fn print_debug(state: &Chip8State, current_instruction: u16) {
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print!("\x1b[H\x1b[J");
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println!("---- DEBUG ----");
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println!("PC: {:04X}", state.r_pc - 2); // -2 because of where i put this log in the main loop
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println!("SP: {}", state.r_sp);
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println!("I: {:04X}", state.r_i);
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println!("DT: {}", state.r_dt);
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println!("ST: {}", state.r_st);
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for x in 0..state.r_v.len() {
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if state.r_v[x] > 0 {
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println!("V{}: {}", x, state.r_v[x]);
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}
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}
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for x in 0..state.input.len() {
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if state.input[x] == true {
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println!("Pressed: {}", x);
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}
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}
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println!("Current Instruction: {:04X}", current_instruction);
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println!("----------------");
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// println!("Press Enter to continue...");
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// let _ = io::stdin().read(&mut [0u8]).unwrap();
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}
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@@ -2,25 +2,25 @@ use crate::chip8::memory;
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use super::Chip8State;
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pub static CHIP8_DISPLAY_WIDTH: i32 = 64;
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pub static CHIP8_DISPLAY_HEIGHT: i32 = 32;
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pub static CHIP8_DISPLAY_WIDTH: u8 = 64;
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pub static CHIP8_DISPLAY_HEIGHT: u8 = 32;
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pub static SPRITE_WIDTH: u8 = 8;
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// I probably don't need state here
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// refactor to just receive a mutatable buffer
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pub fn draw(state: &mut Chip8State, vx: u8, vy: u8, bytes_to_draw: &[u8], bytes_to_draw_len: u8) {
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state.r_v[0xF] = 0;
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let start_x = state.r_v[vx as usize] % CHIP8_DISPLAY_WIDTH as u8;
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let start_y = state.r_v[vy as usize] % CHIP8_DISPLAY_HEIGHT as u8;
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let start_x = state.r_v[vx as usize] % CHIP8_DISPLAY_WIDTH;
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let start_y = state.r_v[vy as usize] % CHIP8_DISPLAY_HEIGHT;
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let mut bytes_idx = 0;
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while bytes_idx < bytes_to_draw_len {
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// TODO: this should be a u8 for safety
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let y: u8 = start_y.wrapping_add(bytes_idx) % CHIP8_DISPLAY_HEIGHT as u8;
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let y: u8 = start_y.wrapping_add(bytes_idx) % CHIP8_DISPLAY_HEIGHT;
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let mut bit_idx = 0;
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while bit_idx < SPRITE_WIDTH {
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let x: u8 = start_x.wrapping_add(bit_idx) % CHIP8_DISPLAY_WIDTH as u8;
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let x: u8 = start_x.wrapping_add(bit_idx) % CHIP8_DISPLAY_WIDTH;
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||||
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||||
let sprite_pixel = ((bytes_to_draw[bytes_idx as usize] >> (7 - bit_idx)) & 1) == 1;
|
||||
if sprite_pixel {
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||||
@@ -48,21 +48,21 @@ pub fn clipping_draw(
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bytes_to_draw_len: u8,
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) {
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state.r_v[0xF] = 0;
|
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let start_x = state.r_v[vx as usize] % CHIP8_DISPLAY_WIDTH as u8;
|
||||
let start_y = state.r_v[vy as usize] % CHIP8_DISPLAY_HEIGHT as u8;
|
||||
let start_x = state.r_v[vx as usize] % CHIP8_DISPLAY_WIDTH;
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||||
let start_y = state.r_v[vy as usize] % CHIP8_DISPLAY_HEIGHT;
|
||||
|
||||
let mut bytes_idx = 0;
|
||||
while bytes_idx < bytes_to_draw_len {
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||||
let y: u16 = (start_y + bytes_idx) as u16;
|
||||
let y: u16 = u16::from(start_y + bytes_idx);
|
||||
// TODO: general reminder to cleanup type casts to be consistent
|
||||
if y >= CHIP8_DISPLAY_HEIGHT as u16 {
|
||||
if y >= u16::from(CHIP8_DISPLAY_HEIGHT) {
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break;
|
||||
}
|
||||
|
||||
let mut bit_idx = 0;
|
||||
while bit_idx < SPRITE_WIDTH {
|
||||
let x = (start_x + bit_idx) as u16;
|
||||
if x >= CHIP8_DISPLAY_WIDTH as u16 {
|
||||
let x = u16::from(start_x + bit_idx);
|
||||
if x >= u16::from(CHIP8_DISPLAY_WIDTH) {
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ pub fn load_builtin_sprites(state: &mut Chip8State) {
|
||||
}
|
||||
|
||||
pub fn get_builtin_sprite_addr(sprite_index: u8) -> u8 {
|
||||
return BUILTIN_SPRITES_ADDR + (sprite_index * BUILTIN_SPRITES_SIZE);
|
||||
BUILTIN_SPRITES_ADDR + (sprite_index * BUILTIN_SPRITES_SIZE)
|
||||
}
|
||||
|
||||
static BUILTIN_SPRITES_ADDR: u8 = 0;
|
||||
|
||||
@@ -23,56 +23,31 @@ static RL_KEY_LAYOUT: [KeyboardKey; 16] = [
|
||||
|
||||
pub fn handle_input(state: &mut Chip8State, rl_hdl: &mut RaylibHandle) {
|
||||
for key in RL_KEY_LAYOUT {
|
||||
let mapped_key = qwerty_to_chip8(key);
|
||||
// let chip8_input_index = chip8_to_index(mapped_key);
|
||||
if rl_hdl.is_key_down(key) {
|
||||
state.input[mapped_key as usize] = true;
|
||||
} else {
|
||||
state.input[mapped_key as usize] = false;
|
||||
}
|
||||
let Ok(mapped_key) = qwerty_to_chip8(key) else {
|
||||
continue;
|
||||
};
|
||||
state.input[mapped_key as usize] = rl_hdl.is_key_down(key);
|
||||
}
|
||||
}
|
||||
|
||||
fn qwerty_to_chip8(keycode: KeyboardKey) -> u8 {
|
||||
fn qwerty_to_chip8(keycode: KeyboardKey) -> Result<u8, String> {
|
||||
match keycode {
|
||||
KeyboardKey::KEY_ONE => return 0x1,
|
||||
KeyboardKey::KEY_TWO => return 0x2,
|
||||
KeyboardKey::KEY_THREE => return 0x3,
|
||||
KeyboardKey::KEY_FOUR => return 0xC,
|
||||
KeyboardKey::KEY_Q => return 0x4,
|
||||
KeyboardKey::KEY_W => return 0x5,
|
||||
KeyboardKey::KEY_E => return 0x6,
|
||||
KeyboardKey::KEY_R => return 0xD,
|
||||
KeyboardKey::KEY_A => return 0x7,
|
||||
KeyboardKey::KEY_S => return 0x8,
|
||||
KeyboardKey::KEY_D => return 0x9,
|
||||
KeyboardKey::KEY_F => return 0xE,
|
||||
KeyboardKey::KEY_Z => return 0xA,
|
||||
KeyboardKey::KEY_X => return 0x0,
|
||||
KeyboardKey::KEY_C => return 0xB,
|
||||
KeyboardKey::KEY_V => return 0xF,
|
||||
_ => return 0,
|
||||
KeyboardKey::KEY_ONE => Ok(0x1),
|
||||
KeyboardKey::KEY_TWO => Ok(0x2),
|
||||
KeyboardKey::KEY_THREE => Ok(0x3),
|
||||
KeyboardKey::KEY_FOUR => Ok(0xC),
|
||||
KeyboardKey::KEY_Q => Ok(0x4),
|
||||
KeyboardKey::KEY_W => Ok(0x5),
|
||||
KeyboardKey::KEY_E => Ok(0x6),
|
||||
KeyboardKey::KEY_R => Ok(0xD),
|
||||
KeyboardKey::KEY_A => Ok(0x7),
|
||||
KeyboardKey::KEY_S => Ok(0x8),
|
||||
KeyboardKey::KEY_D => Ok(0x9),
|
||||
KeyboardKey::KEY_F => Ok(0xE),
|
||||
KeyboardKey::KEY_Z => Ok(0xA),
|
||||
KeyboardKey::KEY_X => Ok(0x0),
|
||||
KeyboardKey::KEY_C => Ok(0xB),
|
||||
KeyboardKey::KEY_V => Ok(0xF),
|
||||
_ => Err(format!("Un-mapped keycode {}", keycode as u8)),
|
||||
}
|
||||
}
|
||||
|
||||
// fn chip8_to_index(chip8_key: u8) -> u8 {
|
||||
// match chip8_key {
|
||||
// 0x1 => return 0x0,
|
||||
// 0x2 => return 0x1,
|
||||
// 0x3 => return 0x2,
|
||||
// 0xC => return 0x3,
|
||||
// 0x4 => return 0x4,
|
||||
// 0x5 => return 0x5,
|
||||
// 0x6 => return 0x6,
|
||||
// 0xD => return 0x7,
|
||||
// 0x7 => return 0x8,
|
||||
// 0x8 => return 0x9,
|
||||
// 0x9 => return 0xA,
|
||||
// 0xE => return 0xB,
|
||||
// 0xA => return 0xC,
|
||||
// 0x0 => return 0xD,
|
||||
// 0xB => return 0xE,
|
||||
// 0xF => return 0xF,
|
||||
// _ => panic!("Unknown Chip8 Key {}", chip8_key),
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -10,34 +10,30 @@ pub fn read_n_bytes(
|
||||
let mut addr = start_addr;
|
||||
let mut bytes = Vec::new();
|
||||
while addr != start_addr + n_bytes {
|
||||
if addr >= buffer_len {
|
||||
panic!(
|
||||
"Couldn't read from Address {} exceeds buffer length {}",
|
||||
addr, buffer_len
|
||||
) // nice error handling
|
||||
}
|
||||
assert!(
|
||||
addr >= buffer_len,
|
||||
"Couldn't read from Address {addr} exceeds buffer length {buffer_len}"
|
||||
);
|
||||
bytes.push(buffer[addr]);
|
||||
|
||||
addr += 1;
|
||||
}
|
||||
|
||||
return bytes as Vec<u8>;
|
||||
bytes as Vec<u8>
|
||||
}
|
||||
|
||||
pub fn load_bytes(state: &mut Chip8State, data: &[u8], data_len: usize, start_addr: usize) {
|
||||
for i in 0..data_len {
|
||||
state.mem[start_addr + i] = data[i];
|
||||
}
|
||||
state.mem[start_addr..(data_len + start_addr)].copy_from_slice(&data[..data_len]);
|
||||
}
|
||||
|
||||
pub fn load_file_to_memory<P: AsRef<Path>>(state: &mut Chip8State, filepath: P) -> io::Result<()> {
|
||||
let fp = filepath.as_ref();
|
||||
|
||||
// read file to Vec(u8)
|
||||
let program = std::fs::read(fp)?;
|
||||
let bytes = std::fs::read(fp)?;
|
||||
|
||||
for i in 0..program.len() {
|
||||
state.mem[state.r_pc as usize + i] = program[i];
|
||||
for (i, byte) in bytes.into_iter().enumerate() {
|
||||
state.mem[state.r_pc as usize + i] = byte;
|
||||
}
|
||||
|
||||
// Should return Ok or Err
|
||||
|
||||
@@ -2,27 +2,32 @@ use super::Chip8State;
|
||||
use super::gpu::{CHIP8_DISPLAY_HEIGHT, CHIP8_DISPLAY_WIDTH};
|
||||
use raylib::{RaylibHandle, RaylibThread, color::Color, prelude::RaylibDraw};
|
||||
|
||||
pub static DISPLAY_WIDTH: i32 = 640;
|
||||
pub static DISPLAY_HEIGHT: i32 = 480;
|
||||
pub static DISPLAY_WIDTH: u16 = 640;
|
||||
pub static DISPLAY_HEIGHT: u16 = 480;
|
||||
|
||||
pub fn render(state: &Chip8State, rl_handle: &mut RaylibHandle, rl_thread: &RaylibThread) {
|
||||
let mut d = rl_handle.begin_drawing(&rl_thread);
|
||||
let mut d = rl_handle.begin_drawing(rl_thread);
|
||||
|
||||
// d.clear_background(Color::BLACK);
|
||||
|
||||
let scale_x = DISPLAY_WIDTH / CHIP8_DISPLAY_WIDTH;
|
||||
let scale_y = DISPLAY_HEIGHT / CHIP8_DISPLAY_HEIGHT;
|
||||
let scale_x = DISPLAY_WIDTH / u16::from(CHIP8_DISPLAY_WIDTH);
|
||||
let scale_y = DISPLAY_HEIGHT / u16::from(CHIP8_DISPLAY_HEIGHT);
|
||||
|
||||
for y in 0..CHIP8_DISPLAY_HEIGHT {
|
||||
for x in 0..CHIP8_DISPLAY_WIDTH {
|
||||
// fix to render color based on exact bit for pixels
|
||||
let color: Color;
|
||||
if state.display[y as usize][x as usize] {
|
||||
color = Color::WHITE;
|
||||
let color: Color = if state.display[y as usize][x as usize] {
|
||||
Color::WHITE
|
||||
} else {
|
||||
color = Color::BLACK;
|
||||
}
|
||||
d.draw_rectangle(x * scale_x, y * scale_y, scale_x, scale_y, color);
|
||||
Color::BLACK
|
||||
};
|
||||
d.draw_rectangle(
|
||||
i32::from(u16::from(x) * scale_x),
|
||||
i32::from(u16::from(y) * scale_y),
|
||||
i32::from(scale_x),
|
||||
i32::from(scale_y),
|
||||
color,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
10
src/main.rs
10
src/main.rs
@@ -1,4 +1,5 @@
|
||||
#![warn(clippy::pedantic)]
|
||||
#![allow(clippy::cast_possible_truncation)]
|
||||
|
||||
use clap::Parser;
|
||||
|
||||
@@ -7,9 +8,6 @@ mod chip8;
|
||||
#[derive(Parser, Debug)]
|
||||
#[command(version, about = "Chip 8 Emulator")]
|
||||
struct Args {
|
||||
/// Turn on debug mode
|
||||
#[arg(short, long, action = clap::ArgAction::SetTrue)]
|
||||
debug: bool,
|
||||
/// Set path for chip8 binary file to run
|
||||
#[arg(short, long)]
|
||||
file: Option<String>,
|
||||
@@ -33,10 +31,6 @@ fn main() {
|
||||
};
|
||||
|
||||
if let Some(filepath) = args.file {
|
||||
if args.debug {
|
||||
chip8::run(filepath, &quirks, true);
|
||||
} else {
|
||||
chip8::run(filepath, &quirks, false);
|
||||
}
|
||||
chip8::run(filepath, quirks);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user