Files
chip8-em/src/chip8.rs

170 lines
4.7 KiB
Rust

mod cpu;
mod gpu;
mod input;
mod memory;
mod renderer;
use rodio::source::{SineWave, Source};
static MEMORY_LIMIT: u16 = 4096;
static STACK_LIMIT: u8 = 16;
static VARIABLE_REGISTER_COUNT: u8 = 16;
static TIMER_TICK_RATE: f32 = 60.0;
static DESIRED_FPS: f32 = 60.0;
static CYCLES_PER_FRAME: f32 = 10.0;
static INSTRUCTION_BYTE_SIZE: usize = 2;
#[derive(Debug, Clone)]
struct Chip8State {
// Flags
eti_600_flag: bool,
vblank_waiting: bool,
// Memory
mem: [u8; MEMORY_LIMIT as usize],
stack: [u16; STACK_LIMIT as usize],
// Registers
r_v: [u8; VARIABLE_REGISTER_COUNT as usize], // General Purpose
r_i: u16, // Memory Addresses
r_dt: u8, // Delay Timer
r_st: u8, // Sound Timer
r_pc: u16, // Program Counter
r_sp: u8, // Stack Pointer
// Display
display: [[bool; gpu::CHIP8_DISPLAY_WIDTH as usize]; gpu::CHIP8_DISPLAY_HEIGHT as usize],
// Input
input: [bool; 16],
}
#[derive(Debug, Clone, Copy)]
#[allow(clippy::struct_excessive_bools)]
pub struct Chip8Quirks {
pub vf_reset: bool,
pub memory: bool,
pub display_wait: bool, // TODO: Looks to be working, but not in quirks test file
pub clipping: bool, // TODO: Looks to be working, but not in quirks test file
pub shifting: bool,
pub jumping: bool,
}
pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: Chip8Quirks) {
let mut state = Chip8State {
eti_600_flag: false,
vblank_waiting: false,
mem: [0; 4096],
stack: [0; 16],
r_v: [0; 16],
r_i: 0,
r_dt: 2,
r_st: 0,
r_pc: 0,
r_sp: 0,
display: [[false; 64]; 32],
input: [false; 16],
};
if state.eti_600_flag {
state.r_pc = 0x600;
} else {
state.r_pc = 0x200;
}
// Load Program
let _ = memory::load_file_to_memory(&mut state, chip8_executable_filepath.as_ref());
// Run Program
start(state, quirks);
}
fn start(mut state: Chip8State, quirks: Chip8Quirks) {
// TODO rip out as much RL stuff from here and put into renderer
// Init Rendering Pipeline
let (mut rl, thread) = raylib::init()
.size(
i32::from(renderer::DISPLAY_WIDTH),
i32::from(renderer::DISPLAY_HEIGHT),
)
.title("Chip8 Emu")
.build();
#[allow(clippy::cast_sign_loss)]
rl.set_target_fps(DESIRED_FPS as u32); // Should see if i can get the users hz
rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE);
// initialize timer
let mut timer_accumulator: f32 = 0.0f32;
let timer_increment: f32 = TIMER_TICK_RATE / DESIRED_FPS;
// initialize builtin sprites
gpu::load_builtin_sprites(&mut state);
// initialize sound system look into struct and impl for functions
let stream_handle =
rodio::OutputStreamBuilder::open_default_stream().expect("open default audio stream");
let sink = rodio::Sink::connect_new(stream_handle.mixer());
let source = SineWave::new(440.0)
.amplify(0.2) // Volume (0.0 to 1.0)
.repeat_infinite();
sink.append(source);
sink.play();
while !rl.window_should_close() {
if state.r_pc > 4095 {
break;
}
let sound_volume = sink.volume();
if state.r_st > 0 {
if sound_volume < 1.0f32 {
sink.set_volume(0.2f32);
}
} else {
sink.set_volume(0.0f32);
}
input::handle_input(&mut state, &mut rl);
state.vblank_waiting = false;
for _ in 0..CYCLES_PER_FRAME as i32 {
let instruction_bytes = memory::read_n_bytes(
&state.mem,
state.mem.len(),
state.r_pc as usize,
INSTRUCTION_BYTE_SIZE,
);
let instruction: u16 =
(u16::from(instruction_bytes[0]) << 8) | u16::from(instruction_bytes[1]);
state.r_pc += 2;
cpu::execute_instruction(&mut state, instruction, quirks);
if state.vblank_waiting {
break;
}
}
// move to timers.rs
// timers::tick();
if (state.r_dt | state.r_st) > 0 {
timer_accumulator += timer_increment;
while timer_accumulator >= 1.0f32 {
if state.r_dt > 0 {
state.r_dt -= 1;
}
if state.r_st > 0 {
state.r_st -= 1;
}
timer_accumulator -= 1.0f32;
}
} else {
timer_accumulator = 0.0f32;
}
renderer::render(&state, &mut rl, &thread);
}
}