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TetrisClone/README.md
2024-01-15 23:24:28 -06:00

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# Tetris Clone (Incomplete)
Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!).
For this project I am attempting to limit myself to ANSI C standards.
## Description
This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty.
Here are some early screenshots of my progress:
![gameplay](screenshots/game_screenshot.png "Gameplay")
![gameover](screenshots/game_over_screenshot.png "Game Over")
There are also quite a few features left to implement:
- Ongoing code style enhancements (relatively new to C)
- ~~Re-Implement rotation algorithm; my original algorithm was extremely buggy~~
- Fix buggy S and T tetromino rotation
- Empty rows that are full should "break"
- Broken rows should cause other rows to shift down without losing ordering
- scoring system
- ~~display upcoming block~~
- introduce levels and increasing speed/score multiplier
## Getting Started
### Dependencies
* [Raylib](https://github.com/raysan5/raylib) - check out this repo for instructions on how to install
* Make - build automation tool
### Installing
* Download and extract zip of this repo or clone the repository using:
```
git clone https://github.com/jlanders2/TetrisClone
```
### Executing program
* Open terminal/command prompt and navigate to where you downloaded the repo
* execute the following commands from the TetrisClone folder
```
cd src/
make
./tetris-clone
```
## Authors
Contributors names and contact info
John Landers [jcolelanders@gmail.com](mailto:jcolelanders@gmail.com)
## Version History
Unreleased
## License
This project is licensed under the MIT License - see the LICENSE file for details
## Acknowledgments
Inspiration, code snippets, etc.
* [Tetris](https://en.wikipedia.org/wiki/Tetris)
* [raylib](https://github.com/raysan5/raylib)