increase game speed with keydown

This commit is contained in:
John Landers
2024-01-20 01:08:58 -06:00
parent db003c6c53
commit a76c5722fc
3 changed files with 15 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
#include "tc_input.h"
#include "m_tetromino.h"
#include "raylib.h"
#include "tc_settings.h"
/* Was having issues with raylib input, wasn't having these
issues before but I figured out that I can just cast to
@@ -15,6 +16,13 @@ void TC_Process_Input_Per_Tick(void) {
} else if ((char)IsKeyDown(KEY_D)) {
M_T_Move_Tetromino_Right();
}
/* Not sure I actually wanna handle this like this */
if ((char)IsKeyDown(KEY_S)) {
TC_Set_Game_Speed(1);
} else if ((char)IsKeyUp(KEY_S)) {
TC_Reset_Game_Speed();
}
}
void TC_Process_Input_Per_Frame(void) {