Files
TetrisClone/src/tc_input.c
2024-01-20 01:08:58 -06:00

33 lines
795 B
C

#include "tc_input.h"
#include "m_tetromino.h"
#include "raylib.h"
#include "tc_settings.h"
/* Was having issues with raylib input, wasn't having these
issues before but I figured out that I can just cast to
a char to get the result I want :)
should look into what's going on though to understand better
*/
void TC_Process_Input_Per_Tick(void) {
if ((char)IsKeyDown(KEY_A)) {
M_T_Move_Tetromino_Left();
} else if ((char)IsKeyDown(KEY_D)) {
M_T_Move_Tetromino_Right();
}
/* Not sure I actually wanna handle this like this */
if ((char)IsKeyDown(KEY_S)) {
TC_Set_Game_Speed(1);
} else if ((char)IsKeyUp(KEY_S)) {
TC_Reset_Game_Speed();
}
}
void TC_Process_Input_Per_Frame(void) {
if ((char)IsKeyPressed(KEY_SPACE)) {
M_T_Rotate_Tetromino();
}
}