WIP, refactoring style (Rotation Borked)
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111
src/renderer.c
111
src/renderer.c
@@ -1,76 +1,69 @@
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#include <stdio.h>
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#include "raylib.h"
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#include "renderer.h"
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#define PNG_RES(name) "resources/" #name ".png"
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#define BLOCK_SIZE 32
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#define RES_PNG_FILE(name) "resources/" #name ".png"
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#define TEXTURE_SIZE 32
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Texture2D yellowTexture;
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Texture2D blueTexture;
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Texture2D lightBlueTexture;
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Texture2D redTexture;
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Texture2D purpleTexture;
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Texture2D greenTexture;
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Texture2D orangeTexture;
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Texture2D emptyTexture;
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Texture2D gameOverTexture;
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Texture2D _yellow_texture;
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Texture2D _blue_texture;
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Texture2D _light_blue_texture;
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Texture2D _red_texture;
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Texture2D _purple_texture;
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Texture2D _green_texture;
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Texture2D _orange_texture;
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Texture2D _empty_texture;
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void InitRenderer(void) {
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yellowTexture = LoadTexture(PNG_RES(yellow));
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blueTexture = LoadTexture(PNG_RES(blue));
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lightBlueTexture = LoadTexture(PNG_RES(light-blue));
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redTexture = LoadTexture(PNG_RES(red));
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purpleTexture = LoadTexture(PNG_RES(purple));
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greenTexture = LoadTexture(PNG_RES(green));
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orangeTexture = LoadTexture(PNG_RES(orange));
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emptyTexture = LoadTexture(PNG_RES(black));
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gameOverTexture = LoadTexture(PNG_RES(gameOver));
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void r_initialize(void) {
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_yellow_texture = LoadTexture(RES_PNG_FILE(yellow));
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_blue_texture = LoadTexture(RES_PNG_FILE(blue));
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_light_blue_texture = LoadTexture(RES_PNG_FILE(light-blue));
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_red_texture = LoadTexture(RES_PNG_FILE(red));
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_purple_texture = LoadTexture(RES_PNG_FILE(purple));
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_green_texture = LoadTexture(RES_PNG_FILE(green));
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_orange_texture = LoadTexture(RES_PNG_FILE(orange));
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_empty_texture = LoadTexture(RES_PNG_FILE(black));
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}
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Texture2D* GetTextureFromTetrominoType(enum TetrominoType type) {
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switch (type) {
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case O_TYPE:
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return &yellowTexture;
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case I_TYPE:
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return &lightBlueTexture;
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case T_TYPE:
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return &purpleTexture;
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case J_TYPE:
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return &blueTexture;
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case L_TYPE:
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return &orangeTexture;
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case S_TYPE:
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return &greenTexture;
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case Z_TYPE:
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return &redTexture;
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default:
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return &emptyTexture;
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}
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}
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void RenderTetrominoBlock(struct TetrominoBlock blockToRender) {
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Texture2D* textureToRender = GetTextureFromTetrominoType(blockToRender.type);
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DrawTexture(*textureToRender, blockToRender.x * BLOCK_SIZE, blockToRender.y * BLOCK_SIZE, WHITE);
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}
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void RenderBlocks(struct TetrominoBlock** updatedBlocks, int length) {
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void r_render_blocks(struct TetrominoBlock* *blocks, int length) {
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BeginDrawing();
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while(length--) {
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RenderTetrominoBlock(*(*updatedBlocks));
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updatedBlocks++;
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_r_render_block(*(*blocks));
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blocks++;
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}
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EndDrawing();
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}
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void RenderGameOver(void) {
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void r_render_game_over(int score) {
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BeginDrawing();
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ClearBackground(BLACK);
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DrawText("Game Over", SCREEN_WIDTH / 2 - MeasureText("Game Over", 24) / 2, 200, 24, RED);
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DrawText("Score: N/A", SCREEN_WIDTH / 2 - MeasureText("Score: N/A", 18) / 2, 232, 18, RED);
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char* score_message = TextFormat("Score: %d", score);
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DrawText(score_message, SCREEN_WIDTH / 2 - MeasureText(score_message, 18) / 2, 232, 18, RED);
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// Draw a play again button
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EndDrawing();
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}
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void _r_render_block(struct TetrominoBlock blockToRender) {
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Texture2D* textureToRender = _r_get_texture_by_tetromino_type(blockToRender.type);
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DrawTexture(*textureToRender, blockToRender.x * TEXTURE_SIZE, blockToRender.y * TEXTURE_SIZE, WHITE);
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}
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Texture2D* _r_get_texture_by_tetromino_type(enum TetrominoType type) {
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switch (type) {
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case TT_O:
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return &_yellow_texture;
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case TT_I:
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return &_light_blue_texture;
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case TT_T:
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return &_purple_texture;
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case TT_J:
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return &_blue_texture;
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case TT_L:
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return &_orange_texture;
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case TT_S:
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return &_green_texture;
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case TT_Z:
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return &_red_texture;
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default:
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return &_empty_texture;
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}
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}
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