clippy fixes 1 manual before auto apply
This commit is contained in:
54
src/chip8.rs
54
src/chip8.rs
@@ -7,14 +7,14 @@ mod renderer;
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use rodio::source::{SineWave, Source};
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static MEMORY_LIMIT: i32 = 4096;
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static STACK_LIMIT: i32 = 16;
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static VARIABLE_REGISTER_COUNT: i32 = 16;
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static TIMER_TICK_RATE: u32 = 60;
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static DESIRED_FPS: u32 = 60;
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static CYCLES_PER_FRAME: u32 = 10;
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static MEMORY_LIMIT: u16 = 4096;
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static STACK_LIMIT: u8 = 16;
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static VARIABLE_REGISTER_COUNT: u8 = 16;
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static TIMER_TICK_RATE: f32 = 60.0;
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static DESIRED_FPS: f32 = 60.0;
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static CYCLES_PER_FRAME: f32 = 10.0;
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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struct Chip8State {
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// Flags
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eti_600_flag: bool,
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@@ -39,6 +39,8 @@ struct Chip8State {
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input: [bool; 16],
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}
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#[derive(Debug, Clone, Copy)]
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#[allow(clippy::struct_excessive_bools)]
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pub struct Chip8Quirks {
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pub vf_reset: bool,
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pub memory: bool,
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@@ -48,7 +50,7 @@ pub struct Chip8Quirks {
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pub jumping: bool,
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}
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pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, debug_mode: bool) {
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pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: Chip8Quirks, debug_mode: bool) {
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let mut state = Chip8State {
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eti_600_flag: false,
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vblank_waiting: false,
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@@ -64,42 +66,46 @@ pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, de
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input: [false; 16],
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};
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if !state.eti_600_flag {
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state.r_pc = 0x200;
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} else {
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if state.eti_600_flag {
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state.r_pc = 0x600;
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} else {
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state.r_pc = 0x200;
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}
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// Load Program
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let _ = memory::load_file_to_memory(&mut state, chip8_executable_filepath.as_ref());
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// Run Program
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start(&mut state, &quirks, debug_mode);
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start(state, quirks, debug_mode);
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}
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fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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fn start(mut state: Chip8State, quirks: Chip8Quirks, debug_mode: bool) {
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// TODO rip out as much RL stuff from here and put into renderer
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// Init Rendering Pipeline
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let (mut rl, thread) = raylib::init()
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.size(renderer::DISPLAY_WIDTH, renderer::DISPLAY_HEIGHT)
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.size(
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i32::from(renderer::DISPLAY_WIDTH),
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i32::from(renderer::DISPLAY_HEIGHT),
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)
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.title("Chip8 Emu")
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.build();
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rl.set_target_fps(DESIRED_FPS); // Should see if i can get the users hz
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#[allow(clippy::cast_sign_loss)]
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rl.set_target_fps(DESIRED_FPS as u32); // Should see if i can get the users hz
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if !debug_mode {
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rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE);
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}
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// initialize timer
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let mut timer_accumulator: f32 = 0.0f32;
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let timer_increment: f32 = TIMER_TICK_RATE as f32 / DESIRED_FPS as f32;
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let timer_increment: f32 = TIMER_TICK_RATE / DESIRED_FPS;
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// initialize builtin sprites
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gpu::load_builtin_sprites(state);
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gpu::load_builtin_sprites(&mut state);
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// initialize sound system look into struct and impl for functions
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let stream_handle =
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rodio::OutputStreamBuilder::open_default_stream().expect("open default audio stream");
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let sink = rodio::Sink::connect_new(&stream_handle.mixer());
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let sink = rodio::Sink::connect_new(stream_handle.mixer());
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let source = SineWave::new(440.0)
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.amplify(0.2) // Volume (0.0 to 1.0)
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@@ -122,21 +128,21 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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sink.set_volume(0.0f32);
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}
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input::handle_input(state, &mut rl);
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input::handle_input(&mut state, &mut rl);
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state.vblank_waiting = false;
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for _ in 0..CYCLES_PER_FRAME {
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for _ in 0..CYCLES_PER_FRAME as i32 {
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let instruction_bytes =
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memory::read_n_bytes(&state.mem, state.mem.len(), state.r_pc as usize, 2);
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let instruction: u16 =
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((instruction_bytes[0] as u16) << 8) | instruction_bytes[1] as u16;
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(u16::from(instruction_bytes[0]) << 8) | u16::from(instruction_bytes[1]);
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state.r_pc += 2;
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if debug_mode {
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debug::print_debug(state, instruction);
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debug::print_debug(&state, instruction);
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}
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cpu::execute_instruction(state, instruction, &quirks);
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cpu::execute_instruction(&mut state, instruction, &quirks);
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if state.vblank_waiting {
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break;
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@@ -150,7 +156,7 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
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while timer_accumulator >= 1.0f32 {
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if state.r_dt > 0 {
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state.r_dt -= 1;
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};
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}
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if state.r_st > 0 {
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state.r_st -= 1;
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}
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@@ -2,8 +2,8 @@ use crate::chip8::memory;
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use super::Chip8State;
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pub static CHIP8_DISPLAY_WIDTH: i32 = 64;
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pub static CHIP8_DISPLAY_HEIGHT: i32 = 32;
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pub static CHIP8_DISPLAY_WIDTH: u8 = 64;
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pub static CHIP8_DISPLAY_HEIGHT: u8 = 32;
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pub static SPRITE_WIDTH: u8 = 8;
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// I probably don't need state here
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@@ -2,27 +2,32 @@ use super::Chip8State;
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use super::gpu::{CHIP8_DISPLAY_HEIGHT, CHIP8_DISPLAY_WIDTH};
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use raylib::{RaylibHandle, RaylibThread, color::Color, prelude::RaylibDraw};
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pub static DISPLAY_WIDTH: i32 = 640;
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pub static DISPLAY_HEIGHT: i32 = 480;
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pub static DISPLAY_WIDTH: u16 = 640;
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pub static DISPLAY_HEIGHT: u16 = 480;
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pub fn render(state: &Chip8State, rl_handle: &mut RaylibHandle, rl_thread: &RaylibThread) {
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let mut d = rl_handle.begin_drawing(&rl_thread);
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let mut d = rl_handle.begin_drawing(rl_thread);
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// d.clear_background(Color::BLACK);
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let scale_x = DISPLAY_WIDTH / CHIP8_DISPLAY_WIDTH;
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let scale_y = DISPLAY_HEIGHT / CHIP8_DISPLAY_HEIGHT;
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let scale_x = DISPLAY_WIDTH / u16::from(CHIP8_DISPLAY_WIDTH);
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let scale_y = DISPLAY_HEIGHT / u16::from(CHIP8_DISPLAY_HEIGHT);
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for y in 0..CHIP8_DISPLAY_HEIGHT {
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for x in 0..CHIP8_DISPLAY_WIDTH {
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// fix to render color based on exact bit for pixels
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let color: Color;
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if state.display[y as usize][x as usize] {
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color = Color::WHITE;
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let color: Color = if state.display[y as usize][x as usize] {
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Color::WHITE
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} else {
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color = Color::BLACK;
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}
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d.draw_rectangle(x * scale_x, y * scale_y, scale_x, scale_y, color);
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Color::BLACK
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};
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d.draw_rectangle(
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i32::from(u16::from(x) * scale_x),
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i32::from(u16::from(y) * scale_y),
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i32::from(scale_x),
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i32::from(scale_y),
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color,
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);
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}
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}
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}
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@@ -1,4 +1,5 @@
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#![warn(clippy::pedantic)]
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#![allow(clippy::cast_possible_truncation)]
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use clap::Parser;
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@@ -34,9 +35,9 @@ fn main() {
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if let Some(filepath) = args.file {
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if args.debug {
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chip8::run(filepath, &quirks, true);
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chip8::run(filepath, quirks, true);
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} else {
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chip8::run(filepath, &quirks, false);
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chip8::run(filepath, quirks, false);
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}
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}
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}
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