clippy fixes 1 manual before auto apply

This commit is contained in:
2026-01-31 14:43:36 -06:00
parent b3eed758cc
commit 82323846ec
4 changed files with 51 additions and 39 deletions

View File

@@ -7,14 +7,14 @@ mod renderer;
use rodio::source::{SineWave, Source}; use rodio::source::{SineWave, Source};
static MEMORY_LIMIT: i32 = 4096; static MEMORY_LIMIT: u16 = 4096;
static STACK_LIMIT: i32 = 16; static STACK_LIMIT: u8 = 16;
static VARIABLE_REGISTER_COUNT: i32 = 16; static VARIABLE_REGISTER_COUNT: u8 = 16;
static TIMER_TICK_RATE: u32 = 60; static TIMER_TICK_RATE: f32 = 60.0;
static DESIRED_FPS: u32 = 60; static DESIRED_FPS: f32 = 60.0;
static CYCLES_PER_FRAME: u32 = 10; static CYCLES_PER_FRAME: f32 = 10.0;
#[derive(Clone)] #[derive(Debug, Clone)]
struct Chip8State { struct Chip8State {
// Flags // Flags
eti_600_flag: bool, eti_600_flag: bool,
@@ -39,6 +39,8 @@ struct Chip8State {
input: [bool; 16], input: [bool; 16],
} }
#[derive(Debug, Clone, Copy)]
#[allow(clippy::struct_excessive_bools)]
pub struct Chip8Quirks { pub struct Chip8Quirks {
pub vf_reset: bool, pub vf_reset: bool,
pub memory: bool, pub memory: bool,
@@ -48,7 +50,7 @@ pub struct Chip8Quirks {
pub jumping: bool, pub jumping: bool,
} }
pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, debug_mode: bool) { pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: Chip8Quirks, debug_mode: bool) {
let mut state = Chip8State { let mut state = Chip8State {
eti_600_flag: false, eti_600_flag: false,
vblank_waiting: false, vblank_waiting: false,
@@ -64,42 +66,46 @@ pub fn run<S: AsRef<str>>(chip8_executable_filepath: S, quirks: &Chip8Quirks, de
input: [false; 16], input: [false; 16],
}; };
if !state.eti_600_flag { if state.eti_600_flag {
state.r_pc = 0x200;
} else {
state.r_pc = 0x600; state.r_pc = 0x600;
} else {
state.r_pc = 0x200;
} }
// Load Program // Load Program
let _ = memory::load_file_to_memory(&mut state, chip8_executable_filepath.as_ref()); let _ = memory::load_file_to_memory(&mut state, chip8_executable_filepath.as_ref());
// Run Program // Run Program
start(&mut state, &quirks, debug_mode); start(state, quirks, debug_mode);
} }
fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) { fn start(mut state: Chip8State, quirks: Chip8Quirks, debug_mode: bool) {
// TODO rip out as much RL stuff from here and put into renderer // TODO rip out as much RL stuff from here and put into renderer
// Init Rendering Pipeline // Init Rendering Pipeline
let (mut rl, thread) = raylib::init() let (mut rl, thread) = raylib::init()
.size(renderer::DISPLAY_WIDTH, renderer::DISPLAY_HEIGHT) .size(
i32::from(renderer::DISPLAY_WIDTH),
i32::from(renderer::DISPLAY_HEIGHT),
)
.title("Chip8 Emu") .title("Chip8 Emu")
.build(); .build();
rl.set_target_fps(DESIRED_FPS); // Should see if i can get the users hz #[allow(clippy::cast_sign_loss)]
rl.set_target_fps(DESIRED_FPS as u32); // Should see if i can get the users hz
if !debug_mode { if !debug_mode {
rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE); rl.set_trace_log(raylib::ffi::TraceLogLevel::LOG_NONE);
} }
// initialize timer // initialize timer
let mut timer_accumulator: f32 = 0.0f32; let mut timer_accumulator: f32 = 0.0f32;
let timer_increment: f32 = TIMER_TICK_RATE as f32 / DESIRED_FPS as f32; let timer_increment: f32 = TIMER_TICK_RATE / DESIRED_FPS;
// initialize builtin sprites // initialize builtin sprites
gpu::load_builtin_sprites(state); gpu::load_builtin_sprites(&mut state);
// initialize sound system look into struct and impl for functions // initialize sound system look into struct and impl for functions
let stream_handle = let stream_handle =
rodio::OutputStreamBuilder::open_default_stream().expect("open default audio stream"); rodio::OutputStreamBuilder::open_default_stream().expect("open default audio stream");
let sink = rodio::Sink::connect_new(&stream_handle.mixer()); let sink = rodio::Sink::connect_new(stream_handle.mixer());
let source = SineWave::new(440.0) let source = SineWave::new(440.0)
.amplify(0.2) // Volume (0.0 to 1.0) .amplify(0.2) // Volume (0.0 to 1.0)
@@ -122,21 +128,21 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
sink.set_volume(0.0f32); sink.set_volume(0.0f32);
} }
input::handle_input(state, &mut rl); input::handle_input(&mut state, &mut rl);
state.vblank_waiting = false; state.vblank_waiting = false;
for _ in 0..CYCLES_PER_FRAME { for _ in 0..CYCLES_PER_FRAME as i32 {
let instruction_bytes = let instruction_bytes =
memory::read_n_bytes(&state.mem, state.mem.len(), state.r_pc as usize, 2); memory::read_n_bytes(&state.mem, state.mem.len(), state.r_pc as usize, 2);
let instruction: u16 = let instruction: u16 =
((instruction_bytes[0] as u16) << 8) | instruction_bytes[1] as u16; (u16::from(instruction_bytes[0]) << 8) | u16::from(instruction_bytes[1]);
state.r_pc += 2; state.r_pc += 2;
if debug_mode { if debug_mode {
debug::print_debug(state, instruction); debug::print_debug(&state, instruction);
} }
cpu::execute_instruction(state, instruction, &quirks); cpu::execute_instruction(&mut state, instruction, &quirks);
if state.vblank_waiting { if state.vblank_waiting {
break; break;
@@ -150,7 +156,7 @@ fn start(state: &mut Chip8State, quirks: &Chip8Quirks, debug_mode: bool) {
while timer_accumulator >= 1.0f32 { while timer_accumulator >= 1.0f32 {
if state.r_dt > 0 { if state.r_dt > 0 {
state.r_dt -= 1; state.r_dt -= 1;
}; }
if state.r_st > 0 { if state.r_st > 0 {
state.r_st -= 1; state.r_st -= 1;
} }

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@@ -2,8 +2,8 @@ use crate::chip8::memory;
use super::Chip8State; use super::Chip8State;
pub static CHIP8_DISPLAY_WIDTH: i32 = 64; pub static CHIP8_DISPLAY_WIDTH: u8 = 64;
pub static CHIP8_DISPLAY_HEIGHT: i32 = 32; pub static CHIP8_DISPLAY_HEIGHT: u8 = 32;
pub static SPRITE_WIDTH: u8 = 8; pub static SPRITE_WIDTH: u8 = 8;
// I probably don't need state here // I probably don't need state here

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@@ -2,27 +2,32 @@ use super::Chip8State;
use super::gpu::{CHIP8_DISPLAY_HEIGHT, CHIP8_DISPLAY_WIDTH}; use super::gpu::{CHIP8_DISPLAY_HEIGHT, CHIP8_DISPLAY_WIDTH};
use raylib::{RaylibHandle, RaylibThread, color::Color, prelude::RaylibDraw}; use raylib::{RaylibHandle, RaylibThread, color::Color, prelude::RaylibDraw};
pub static DISPLAY_WIDTH: i32 = 640; pub static DISPLAY_WIDTH: u16 = 640;
pub static DISPLAY_HEIGHT: i32 = 480; pub static DISPLAY_HEIGHT: u16 = 480;
pub fn render(state: &Chip8State, rl_handle: &mut RaylibHandle, rl_thread: &RaylibThread) { pub fn render(state: &Chip8State, rl_handle: &mut RaylibHandle, rl_thread: &RaylibThread) {
let mut d = rl_handle.begin_drawing(&rl_thread); let mut d = rl_handle.begin_drawing(rl_thread);
// d.clear_background(Color::BLACK); // d.clear_background(Color::BLACK);
let scale_x = DISPLAY_WIDTH / CHIP8_DISPLAY_WIDTH; let scale_x = DISPLAY_WIDTH / u16::from(CHIP8_DISPLAY_WIDTH);
let scale_y = DISPLAY_HEIGHT / CHIP8_DISPLAY_HEIGHT; let scale_y = DISPLAY_HEIGHT / u16::from(CHIP8_DISPLAY_HEIGHT);
for y in 0..CHIP8_DISPLAY_HEIGHT { for y in 0..CHIP8_DISPLAY_HEIGHT {
for x in 0..CHIP8_DISPLAY_WIDTH { for x in 0..CHIP8_DISPLAY_WIDTH {
// fix to render color based on exact bit for pixels // fix to render color based on exact bit for pixels
let color: Color; let color: Color = if state.display[y as usize][x as usize] {
if state.display[y as usize][x as usize] { Color::WHITE
color = Color::WHITE;
} else { } else {
color = Color::BLACK; Color::BLACK
} };
d.draw_rectangle(x * scale_x, y * scale_y, scale_x, scale_y, color); d.draw_rectangle(
i32::from(u16::from(x) * scale_x),
i32::from(u16::from(y) * scale_y),
i32::from(scale_x),
i32::from(scale_y),
color,
);
} }
} }
} }

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@@ -1,4 +1,5 @@
#![warn(clippy::pedantic)] #![warn(clippy::pedantic)]
#![allow(clippy::cast_possible_truncation)]
use clap::Parser; use clap::Parser;
@@ -34,9 +35,9 @@ fn main() {
if let Some(filepath) = args.file { if let Some(filepath) = args.file {
if args.debug { if args.debug {
chip8::run(filepath, &quirks, true); chip8::run(filepath, quirks, true);
} else { } else {
chip8::run(filepath, &quirks, false); chip8::run(filepath, quirks, false);
} }
} }
} }