Files
TetrisClone/src/manager.c
2024-01-11 20:58:37 -06:00

410 lines
11 KiB
C

#include <stdlib.h> //srand,rand,
#include <time.h> //time
#define __USE_MISC
#include <math.h> //cos,sin
#include "manager.h"
#define FIELD_WIDTH 10
#define FIELD_HEIGHT 20
#define BLOCKS_WITHIN_A_TETROMINO 4
// should probably call these offsets
struct Offset {
int xOffset;
int yOffset;
};
struct Point {
int x;
int y;
};
struct Tetromino {
enum TetrominoType type;
struct TetrominoBlock *blocks[BLOCKS_WITHIN_A_TETROMINO];
};
struct TetrominoBlock *_m_block_at_point(struct Point point);
void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock);
void _m_blocks_alloc(void);
void _m_blocks_updated_erase(void);
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
struct Offset *offsets);
void _m_tetromino_spawn(void);
enum TetrominoType _m_tetromino_type_random(void);
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
enum TetrominoType type);
void _m_falling_tetromino_rotate(void);
bool _m_falling_tetromino_can_move_right(void);
void _m_falling_tetromino_translate(struct Offset offset);
bool _m_point_intersects_static_block(struct Point point);
bool _m_block_can_fall(struct TetrominoBlock block);
bool _m_falling_tetromino_can_fall(void);
void _m_falling_tetromino_fall(void);
bool _m_block_can_move_left(struct TetrominoBlock block);
bool _m_falling_tetromino_can_move_left(void);
bool _m_block_can_move_right(struct TetrominoBlock block);
// To find block (x,y) index = (x % FIELD_WIDTH) + (y * FIELD_WIDTH)
// Height doesn't matter but height is just the factor of how tall the board
// is. And in the end each row is just the next representation of width *
// units, height just determines row count. Doesn't factor into determining
// X,Y
struct TetrominoBlock *_blocks[FIELD_HEIGHT * FIELD_WIDTH];
struct TetrominoBlock *_blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = {NULL};
int _blocks_updated_length = 0;
bool _should_spawn_tetromino;
struct Tetromino fallingTetromino;
const char kSpawnX = FIELD_WIDTH / 2 - 1;
const struct Offset kShiftDownOffset = {.xOffset = 0, .yOffset = 1};
const struct Offset kShiftLeftOffset = {.xOffset = -1, .yOffset = 0};
const struct Offset kShiftRightOffset = {.xOffset = 1, .yOffset = 0};
bool _should_tetromino_move_left = false;
bool _should_tetromino_move_right = false;
bool _should_tetromino_rotate = false;
bool _tetromino_can_spawn = true;
void m_initialize(void) {
_m_blocks_alloc();
_should_spawn_tetromino = true;
}
void m_update(void) {
_m_blocks_updated_erase();
if (_should_spawn_tetromino) {
_should_tetromino_move_left = false;
_should_tetromino_move_right = false;
_m_tetromino_spawn();
_should_spawn_tetromino = false;
} else {
// TODO move left and right refactor naming
if (_should_tetromino_rotate) {
_m_falling_tetromino_rotate();
_should_tetromino_rotate = false;
}
if (_should_tetromino_move_right && _m_falling_tetromino_can_move_right()) {
_m_falling_tetromino_translate(kShiftRightOffset);
_should_tetromino_move_right = false;
}
if (_should_tetromino_move_left && _m_falling_tetromino_can_move_left()) {
_m_falling_tetromino_translate(kShiftLeftOffset);
_should_tetromino_move_left = false;
}
_m_falling_tetromino_fall();
}
}
void m_blocks_set_empty(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
_m_block_set_type(_blocks[i], TT_EMPTY);
}
}
bool m_tetromino_can_spawn(void) { return _tetromino_can_spawn; }
void m_request_falling_tetromino_rotate(void) {
_should_tetromino_rotate = true;
}
void m_request_falling_tetromino_move_left(void) {
_should_tetromino_move_left = true;
_should_tetromino_move_right = false;
}
void m_request_falling_tetromino_move_right(void) {
_should_tetromino_move_right = true;
_should_tetromino_move_left = false;
}
struct TetrominoBlock **m_blocks_get_updated(int *numberOfUpdatedBlocks) {
*numberOfUpdatedBlocks = _blocks_updated_length;
return &_blocks_updated[0];
}
void m_deactivate(void) {
for (int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock *); i++) {
free(_blocks[i]);
}
}
void _m_blocks_alloc(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
struct TetrominoBlock *block = calloc(1, sizeof(struct TetrominoBlock));
block->x = i % FIELD_WIDTH;
block->y = i / FIELD_WIDTH;
_blocks[i] = block;
}
}
void _m_blocks_updated_erase() { _blocks_updated_length = 0; }
void _m_tetromino_spawn() {
enum TetrominoType type = _m_tetromino_type_random();
struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
if (type == TT_O) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
offsets[1].xOffset = 1;
offsets[1].yOffset = 0;
offsets[2].xOffset = 0;
offsets[2].yOffset = 1;
offsets[3].xOffset = 1;
offsets[3].yOffset = 1;
} else if (type == TT_J) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
offsets[1].xOffset = 0;
offsets[1].yOffset = 1;
offsets[2].xOffset = 1;
offsets[2].yOffset = 1;
offsets[3].xOffset = 2;
offsets[3].yOffset = 1;
} else if (type == TT_L) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 1;
offsets[1].xOffset = 1;
offsets[1].yOffset = 1;
offsets[2].xOffset = 2;
offsets[2].yOffset = 1;
offsets[3].xOffset = 2;
offsets[3].yOffset = 0;
} else if (type == TT_I) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
offsets[1].xOffset = 0;
offsets[1].yOffset = 1;
offsets[2].xOffset = 0;
offsets[2].yOffset = 2;
offsets[3].xOffset = 0;
offsets[3].yOffset = 3;
} else if (type == TT_S) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 1;
offsets[1].xOffset = 1;
offsets[1].yOffset = 1;
offsets[2].xOffset = 1;
offsets[2].yOffset = 0;
offsets[3].xOffset = 2;
offsets[3].yOffset = 0;
} else if (type == TT_Z) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
offsets[1].xOffset = 1;
offsets[1].yOffset = 0;
offsets[2].xOffset = 1;
offsets[2].yOffset = 1;
offsets[3].xOffset = 2;
offsets[3].yOffset = 1;
} else if (type == TT_T) {
offsets[0].xOffset = 1;
offsets[0].yOffset = 0;
offsets[1].xOffset = 0;
offsets[1].yOffset = 1;
offsets[2].xOffset = 1;
offsets[2].yOffset = 1;
offsets[3].xOffset = 2;
offsets[3].yOffset = 1;
}
_m_blocks_spawn_at_offset_from_spawn_point(type, offsets);
}
enum TetrominoType _m_tetromino_type_random(void) {
srand(time(NULL));
return (enum TetrominoType)rand() % 6;
}
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
struct Offset *offsets) {
fallingTetromino.type = type;
int index = 0;
while (index < BLOCKS_WITHIN_A_TETROMINO) {
struct Point spawnPoint;
spawnPoint.x = kSpawnX + offsets->xOffset;
spawnPoint.y = offsets->yOffset;
struct TetrominoBlock *spawnBlock = _m_block_at_point(spawnPoint);
if (spawnBlock->type != TT_EMPTY) {
_tetromino_can_spawn = false;
return;
}
_m_block_set_type(spawnBlock, type);
// I'm not sure if this makes more sense to be here or return a list of
// spawnedBlocks to be handled in Parent function
fallingTetromino.blocks[index] = spawnBlock;
index++;
offsets++;
}
}
struct TetrominoBlock *_m_block_at_point(struct Point point) {
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
}
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
enum TetrominoType type) {
pTetrominoBlock->type = type;
_m_blocks_updated_register_block(pTetrominoBlock);
}
void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock) {
if (_blocks_updated_length < FIELD_HEIGHT * FIELD_WIDTH) {
_blocks_updated[_blocks_updated_length] = pTetrominoBlock;
_blocks_updated_length++;
}
}
void _m_falling_tetromino_rotate(void) {
if (fallingTetromino.type != TT_O) {
// i'm not a fan of this implementation
// check this out instead and re-write
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
}
}
bool _m_falling_tetromino_can_move_right(void) {
bool result = true;
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
void _m_falling_tetromino_translate(struct Offset offset) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
}
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
struct Point updatedPoint = {
.x = fallingTetromino.blocks[i]->x + offset.xOffset,
.y = fallingTetromino.blocks[i]->y + offset.yOffset};
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
}
}
bool _m_point_intersects_static_block(struct Point point) {
bool result = false;
struct TetrominoBlock *blockAtPoint = _m_block_at_point(point);
if (blockAtPoint->type != TT_EMPTY) {
result = true;
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (fallingTetromino.blocks[i] == blockAtPoint) {
result = false;
break;
}
}
}
return result;
}
bool _m_block_can_fall(struct TetrominoBlock block) {
struct Point newBlockPoint = {.x = block.x, .y = block.y + 1};
if (newBlockPoint.y >= FIELD_HEIGHT) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
return true;
}
}
bool _m_falling_tetromino_can_fall(void) {
bool result = true;
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
void _m_falling_tetromino_fall(void) {
if (_m_falling_tetromino_can_fall()) {
_m_falling_tetromino_translate(kShiftDownOffset);
} else {
_should_spawn_tetromino = true;
}
}
bool _m_block_can_move_left(struct TetrominoBlock block) {
struct Point newBlockPoint = {.x = block.x - 1, .y = block.y};
if (newBlockPoint.x < 0) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
return true;
}
}
bool _m_falling_tetromino_can_move_left(void) {
bool result = true;
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
bool _m_block_can_move_right(struct TetrominoBlock block) {
struct Point newBlockPoint = {.x = block.x + 1, .y = block.y};
if (newBlockPoint.x >= FIELD_WIDTH) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
return true;
}
}