Files
TetrisClone/README.md

1.7 KiB

Tetris Clone (Incomplete)

Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!).

Description

This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty.

Here are some early screenshots of my progress:

gameplay gameover

Features left to-do:

  • Update codebase to use cohesive style (still haven't landed on exactly what I like)
  • Re-Implement rotation algorithm; my original algorithm was extremely buggy
  • Empty rows that are full should "break"
  • Broken rows should cause other rows to shift down without losing ordering
  • scoring system
  • display upcoming block
  • introduce levels and increasing speed/score multiplier

I hope you enjoy!

Getting Started

Dependencies

  • Describe any prerequisites, libraries, OS version, etc., needed before installing program.

Installing

  • How/where to download your program
  • Any modifications needed to be made to files/folders

Executing program

  • How to run the program
  • Step-by-step bullets
code blocks for commands

Help

Authors

Contributors names and contact info

John Landers jcolelanders@gmail.com

Version History

  • 0.1
    • Initial Release

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgments

Inspiration, code snippets, etc.