1.7 KiB
1.7 KiB
Tetris Clone (Incomplete)
Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!).
Description
This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty.
Here are some early screenshots of my progress:
Features left implement:
- Update codebase to use cohesive style (still haven't landed on exactly what I like)
- Re-Implement rotation algorithm; my original algorithm was extremely buggy
- Empty rows that are full should "break"
- Broken rows should cause other rows to shift down without losing ordering
- scoring system
- display upcoming block
- introduce levels and increasing speed/score multiplier
I hope you enjoy!
Getting Started
Dependencies
- Describe any prerequisites, libraries, OS version, etc., needed before installing program.
Installing
- How/where to download your program
- Any modifications needed to be made to files/folders
Executing program
- How to run the program
- Step-by-step bullets
code blocks for commands
Help
Authors
Contributors names and contact info
John Landers jcolelanders@gmail.com
Version History
- 0.1
- Initial Release
License
This project is licensed under the MIT License - see the LICENSE file for details
Acknowledgments
Inspiration, code snippets, etc.

