# Tetris Clone (Incomplete) Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!). For this project I am attempting to limit myself to ANSI C standards. ## Description This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty. Here are some early screenshots of my progress: ![gameplay](screenshots/game_screenshot.png "Gameplay") ![gameover](screenshots/game_over_screenshot.png "Game Over") There are also quite a few features left to implement: - Ongoing code style enhancements (relatively new to C) - ~~Re-Implement rotation algorithm; my original algorithm was extremely buggy~~ - Fix buggy S and T tetromino rotation - ~~Empty rows that are full should "break"~~ - ~~Broken rows should cause other rows to shift down without losing ordering~~ - scoring system - ~~display upcoming block~~ - introduce levels and increasing speed/score multiplier ## Getting Started ### Dependencies - [Raylib](https://github.com/raysan5/raylib) - check out this repo for instructions on how to install - Make - build automation tool ### Installing - Download and extract zip of this repo or clone the repository using: ``` git clone https://github.com/jlanders2/TetrisClone ``` ### Executing program - Open terminal/command prompt and navigate to where you downloaded the repo - execute the following commands from the TetrisClone folder ``` cd src/ make ./tetris-clone ``` ## Authors Contributors names and contact info John Landers [jcolelanders@gmail.com](mailto:jcolelanders@gmail.com) ## Version History Unreleased ## License This project is licensed under the MIT License - see the LICENSE file for details ## Acknowledgments Inspiration, code snippets, etc. - [Tetris](https://en.wikipedia.org/wiki/Tetris) - [raylib](https://github.com/raysan5/raylib)