# Tetris Clone (Incomplete) Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!). ## Description This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty. Here are some early screenshots of my progress: ![gameplay](screenshots/game_screenshot.png "Gameplay") ![gameover](screenshots/game_over_screenshot.png "Game Over") Features left to implement: - Update codebase to use cohesive style (still haven't landed on exactly what I like) - Re-Implement rotation algorithm; my original algorithm was extremely buggy - Empty rows that are full should "break" - Broken rows should cause other rows to shift down without losing ordering - scoring system - display upcoming block - introduce levels and increasing speed/score multiplier I hope you enjoy! ## Getting Started ### Dependencies * [Raylib](https://github.com/raysan5/raylib) - check out this repo for instructions on how to install * Make - build automation tool ### Installing * Download zip of this repo or clone using: ``` git clone https://github.com/jlanders2/TetrisClone ``` ### Executing program * Open terminal/command prompt and navigate to where you downloaded the folder TetrisClone/ * execute the following commands from the TetrisClone folder ``` cd src/ make ./tetris-clone ``` ## Authors Contributors names and contact info John Landers [jcolelanders@gmail.com](mailto:jcolelanders@gmail.com) ## Version History Unreleased ## License This project is licensed under the MIT License - see the LICENSE file for details ## Acknowledgments Inspiration, code snippets, etc. * [Tetris](https://en.wikipedia.org/wiki/Tetris) * [raylib](https://github.com/raysan5/raylib)