#ifndef TETRIS_CLONE_RENDERER_H_ #define TETRIS_CLONE_RENDERER_H_ #include "raylib.h" #include "tetromino.h" #define SCREEN_HEIGHT 640 #define SCREEN_WIDTH 320 void r_initialize(void); void r_render_blocks(struct TetrominoBlock* *blocks, int length); void r_render_game_over(int score); void _r_render_block(struct TetrominoBlock blockToRender); Texture2D *_r_get_texture_by_tetromino_type(enum TetrominoType type); #endif