huge portion of rewrite done, basic movement updates to UI

This commit is contained in:
John Landers
2024-01-14 22:48:15 -06:00
parent eac68c789e
commit f2b9a0842a
14 changed files with 573 additions and 195 deletions

View File

@@ -2,24 +2,24 @@
#define BLOCK_H_
#include "point.h"
/* still unsure how i want to name structs and enums */
/* Not sure where this should belong tbh */
#define BLOCKS_WITHIN_A_TETROMINO 4
typedef enum btype_t
{
bt_I,
bt_J,
bt_L,
bt_O,
bt_S,
bt_T,
bt_Z,
bt_Empty
typedef enum btype_t {
bt_Empty,
bt_I,
bt_J,
bt_L,
bt_O,
bt_S,
bt_T,
bt_Z
} btype_t;
typedef struct block_t
{
point_t point;
btype_t type;
typedef struct block_t {
int id;
point_t point;
btype_t type;
} block_t;
#endif /* BLOCK_H_ */

View File

@@ -1,5 +1,8 @@
#include "m_block.h"
#include <limits.h>
#include <stdlib.h>
#include <time.h>
#define BLOCK_ARRAY_COLUMNS 10
#define BLOCK_ARRAY_ROWS 20
@@ -7,44 +10,357 @@
block_t *_blocks[BLOCK_ARRAY_LENGTH];
block_t *_updated_blocks[BLOCK_ARRAY_LENGTH];
int updated_blocks_current_length = 0;
block_t *_recently_spawned_blocks[BLOCKS_WITHIN_A_TETROMINO];
int _updated_blocks_current_length = 0;
int _spawn_tetromino_flag = 1;
int _can_spawn_tetromino_flag = 1;
btype_t _next_block_type = bt_Empty;
const int _spawn_x = BLOCK_ARRAY_COLUMNS / 2 - 1;
const point_offset_t _shift_down_offset = {0, 1};
const point_offset_t _shift_left_offset = {-1, 0};
const point_offset_t _shift_right_offset = {1, 0};
void (*on_block_spawn)(block_t *blocks[BLOCKS_WITHIN_A_TETROMINO]);
void M_Create_Blocks(void)
{
int i;
for (i = 0; i < BLOCK_ARRAY_LENGTH; i++)
{
block_t *block = malloc(sizeof(block_t));
block->point.x = i % BLOCK_ARRAY_COLUMNS;
block->point.y = i / BLOCK_ARRAY_COLUMNS;
block->type = bt_Empty;
void M_B_Create_Blocks(void) {
int i;
for (i = 0; i < BLOCK_ARRAY_LENGTH; i++) {
block_t *block = malloc(sizeof(block_t));
block->id = -1;
block->point.x = i % BLOCK_ARRAY_COLUMNS;
block->point.y = i / BLOCK_ARRAY_COLUMNS;
block->type = bt_Empty;
_blocks[i] = block;
_blocks[i] = block;
}
}
void M_B_Update_Blocks(void) {
M_B_Reset_Blocks_Updated();
if (_spawn_tetromino_flag) {
M_B_Spawn_Blocks();
M_B_Set_Next_Block_Type();
_spawn_tetromino_flag = 0;
}
}
block_t **M_B_Get_Blocks(int *length) {
*length = BLOCK_ARRAY_LENGTH;
return _blocks;
}
block_t **M_B_Get_Updated_Blocks(int *length) {
*length = _updated_blocks_current_length;
return _updated_blocks;
}
void M_B_Destroy_Blocks(void) {
int i;
for (i = 0; i < BLOCK_ARRAY_LENGTH; i++) {
free(_blocks[i]);
}
}
void M_B_Reset_Blocks_Updated(void) { _updated_blocks_current_length = 0; }
void M_B_On_Block_Spawn(void (*callback)(block_t **blocks)) {
on_block_spawn = callback;
}
void M_B_Spawn_Blocks(void) {
struct point_offset_t offsets[BLOCKS_WITHIN_A_TETROMINO];
if (_next_block_type == bt_Empty) {
M_B_Set_Next_Block_Type();
}
switch (_next_block_type) {
case bt_I:
offsets[0].x_offset = 0;
offsets[0].y_offset = 0;
offsets[1].x_offset = 0;
offsets[1].y_offset = 1;
offsets[2].x_offset = 0;
offsets[2].y_offset = 2;
offsets[3].x_offset = 0;
offsets[3].y_offset = 3;
break;
case bt_J:
offsets[0].x_offset = 2;
offsets[0].y_offset = 0;
offsets[1].x_offset = 0;
offsets[1].y_offset = 1;
offsets[2].x_offset = 1;
offsets[2].y_offset = 1;
offsets[3].x_offset = 2;
offsets[3].y_offset = 1;
break;
case bt_L:
offsets[0].x_offset = 0;
offsets[0].y_offset = 0;
offsets[1].x_offset = 0;
offsets[1].y_offset = 1;
offsets[2].x_offset = 1;
offsets[2].y_offset = 1;
offsets[3].x_offset = 2;
offsets[3].y_offset = 1;
break;
case bt_O:
offsets[0].x_offset = 0;
offsets[0].y_offset = 0;
offsets[1].x_offset = 1;
offsets[1].y_offset = 0;
offsets[2].x_offset = 0;
offsets[2].y_offset = 1;
offsets[3].x_offset = 1;
offsets[3].y_offset = 1;
break;
case bt_S:
offsets[0].x_offset = 1;
offsets[0].y_offset = 0;
offsets[1].x_offset = 2;
offsets[1].y_offset = 0;
offsets[2].x_offset = 0;
offsets[2].y_offset = 1;
offsets[3].x_offset = 1;
offsets[3].y_offset = 1;
break;
case bt_T:
offsets[0].x_offset = 1;
offsets[0].y_offset = 0;
offsets[1].x_offset = 0;
offsets[1].y_offset = 1;
offsets[2].x_offset = 1;
offsets[2].y_offset = 1;
offsets[3].x_offset = 2;
offsets[3].y_offset = 1;
break;
case bt_Z:
offsets[0].x_offset = 0;
offsets[0].y_offset = 0;
offsets[1].x_offset = 1;
offsets[1].y_offset = 0;
offsets[2].x_offset = 1;
offsets[2].y_offset = 1;
offsets[3].x_offset = 2;
offsets[3].y_offset = 1;
break;
default:
break;
}
if (M_B_Try_Spawn_Blocks_With_Offset(offsets)) {
on_block_spawn(_recently_spawned_blocks);
}
}
void M_B_Set_Next_Block_Type(void) {
_next_block_type = M_B_Get_Random_Block_Type();
}
btype_t M_B_Get_Random_Block_Type(void) {
srand(time(NULL));
return (btype_t)(rand() % 7) + 1;
}
int M_B_Try_Spawn_Blocks_With_Offset(point_offset_t *offsets) {
int i = 0, kinda_unique_id = M_B_Generate_Block_Id();
point_t spawn_point;
block_t *spawn_block;
while (i < BLOCKS_WITHIN_A_TETROMINO) {
spawn_point.x = _spawn_x + offsets->x_offset;
spawn_point.y = offsets->y_offset;
spawn_block = M_B_Get_Block_At_Point(spawn_point);
if (spawn_block->type != bt_Empty) {
_can_spawn_tetromino_flag = 0;
return 0;
}
spawn_block->id = kinda_unique_id;
M_B_Set_Block_Type(spawn_block, _next_block_type);
_recently_spawned_blocks[i] = spawn_block;
i++;
offsets++;
}
return 1;
}
void M_Update_Blocks(void)
{
/* implement */
block_t *M_B_Get_Block_At_Point(point_t point) {
return _blocks[(point.x % BLOCK_ARRAY_COLUMNS) +
(point.y * BLOCK_ARRAY_COLUMNS)];
}
block_t **M_Get_Blocks(int *length)
{
*length = BLOCK_ARRAY_LENGTH;
return _blocks;
void M_B_Set_Block_Type(block_t *block, btype_t type) {
block->type = type;
M_B_Register_Updated_block(block);
}
block_t **M_Get_Updated_Blocks(int *length)
{
*length = updated_blocks_current_length;
return _updated_blocks;
void M_B_Register_Updated_block(block_t *block) {
if (_updated_blocks_current_length < BLOCK_ARRAY_LENGTH) {
_updated_blocks[_updated_blocks_current_length] = block;
_updated_blocks_current_length++;
}
}
void M_Destroy_Blocks(void)
{
int i;
for (i = 0; i < BLOCK_ARRAY_LENGTH; i++)
{
free(_blocks[i]);
int M_B_Can_Move_Blocks_Left(block_t **blocks) {
int i = 0, result = 1;
for (; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!M_B_Can_Move_Block_Left(*(blocks[i]))) {
result = 0;
break;
}
}
return result;
}
int M_B_Can_Move_Block_Left(block_t block) {
point_t left_adj_block_point;
left_adj_block_point.x = block.point.x - 1;
left_adj_block_point.y = block.point.y;
if (left_adj_block_point.x < 0) {
return 0;
} else if (M_B_Point_Intersects_Static_Block(left_adj_block_point,
block.id)) {
return 0;
} else {
return 1;
}
}
block_t *M_B_Move_Block_Left(block_t *block) {
/* Kinda dupe from right and down, might consolidate */
block_t *updated_block = M_B_Get_Block_At_Offset(block, _shift_left_offset);
updated_block->id = block->id;
M_B_Set_Block_Type(updated_block, block->type);
block->id = -1;
M_B_Set_Block_Type(block, bt_Empty);
return updated_block;
}
int M_B_Can_Move_Blocks_Right(block_t **blocks) {
int i = 0, result = 1;
for (; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!M_B_Can_Move_Block_Right(*(blocks[i]))) {
result = 0;
break;
}
}
return result;
}
int M_B_Can_Move_Block_Right(block_t block) {
point_t right_adj_block_point;
right_adj_block_point.x = block.point.x + 1;
right_adj_block_point.y = block.point.y;
if (right_adj_block_point.x >= BLOCK_ARRAY_COLUMNS) {
return 0;
} else if (M_B_Point_Intersects_Static_Block(right_adj_block_point,
block.id)) {
return 0;
} else {
return 1;
}
}
block_t *M_B_Move_Block_Right(block_t *block) {
block_t *updated_block = M_B_Get_Block_At_Offset(block, _shift_right_offset);
updated_block->id = block->id;
M_B_Set_Block_Type(updated_block, block->type);
block->id = -1;
M_B_Set_Block_Type(block, bt_Empty);
return updated_block;
}
int M_B_Can_Move_Blocks_Down(block_t **blocks) {
int i = 0, result = 1;
for (; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!M_B_Can_Move_Block_Down(*(blocks[i]))) {
result = 0;
break;
}
}
if (!result) {
_spawn_tetromino_flag = 1;
}
return result;
}
int M_B_Can_Move_Block_Down(block_t block) {
point_t bottom_adj_block_point;
bottom_adj_block_point.x = block.point.x;
bottom_adj_block_point.y = block.point.y + 1;
if (bottom_adj_block_point.y >= BLOCK_ARRAY_ROWS) {
return 0;
} else if (M_B_Point_Intersects_Static_Block(bottom_adj_block_point,
block.id)) {
return 0;
} else {
return 1;
}
}
block_t *M_B_Move_Block_Down(block_t *block) {
block_t *updated_block = M_B_Get_Block_At_Offset(block, _shift_down_offset);
updated_block->id = block->id;
M_B_Set_Block_Type(updated_block, block->type);
block->id = -1;
M_B_Set_Block_Type(block, bt_Empty);
return updated_block;
}
block_t *M_B_Get_Block_At_Offset(block_t *block, point_offset_t offset) {
point_t updated_point;
updated_point.x = block->point.x + offset.x_offset;
updated_point.y = block->point.y + offset.y_offset;
return M_B_Get_Block_At_Point(updated_point);
}
int M_B_Point_Intersects_Static_Block(point_t point, int id) {
int result = 0;
block_t *block_at_point = M_B_Get_Block_At_Point(point);
if (block_at_point->type != bt_Empty && block_at_point->id != id) {
result = 1;
}
return result;
}
int M_B_Generate_Block_Id(void) {
/* The odds of this not being unique are high enough, surely
SURELY
*/
srand(time(NULL));
return rand();
}

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@@ -2,10 +2,31 @@
#define M_BLOCK_H_
#include "block.h"
void M_Create_Blocks(void);
void M_Update_Blocks(void);
block_t **M_Get_Blocks(int *length);
block_t **M_Get_Updated_Blocks(int *length);
void M_Destroy_Blocks(void);
void M_B_Create_Blocks(void);
void M_B_Update_Blocks(void);
block_t **M_B_Get_Blocks(int *length);
block_t **M_B_Get_Updated_Blocks(int *length);
void M_B_Destroy_Blocks(void);
void M_B_Reset_Blocks_Updated(void);
void M_B_Spawn_Blocks(void);
void M_B_Set_Next_Block_Type(void);
btype_t M_B_Get_Random_Block_Type(void);
int M_B_Try_Spawn_Blocks_With_Offset(point_offset_t *offsets);
block_t *M_B_Get_Block_At_Point(point_t point);
void M_B_Set_Block_Type(block_t *block, btype_t type);
void M_B_Register_Updated_block(block_t *block);
int M_B_Can_Move_Blocks_Left(block_t **blocks);
int M_B_Can_Move_Block_Left(block_t block);
block_t *M_B_Move_Block_Left(block_t *block);
int M_B_Can_Move_Blocks_Right(block_t **blocks);
int M_B_Can_Move_Block_Right(block_t block);
block_t *M_B_Move_Block_Right(block_t *block);
int M_B_Can_Move_Blocks_Down(block_t **blocks);
int M_B_Can_Move_Block_Down(block_t block);
block_t *M_B_Move_Block_Down(block_t *block);
block_t *M_B_Get_Block_At_Offset(block_t *block, point_offset_t offset);
void M_B_On_Block_Spawn(void (*callback)(block_t **blocks));
int M_B_Point_Intersects_Static_Block(point_t point, int id);
int M_B_Generate_Block_Id(void);
#endif /* M_BLOCK_H_ */

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@@ -1,6 +1,45 @@
#include "m_tetromino.h"
#include "m_block.h"
void M_Update_Tetromino(void)
{
/* implement */
/* Blocks are gauranteed to be in order top left to bottom right */
block_t *_tetromino_blocks[BLOCKS_WITHIN_A_TETROMINO];
int registered_flag = 0;
void M_T_Update_Tetromino(void) { M_T_Tetromino_Fall(); }
void M_T_Tetromino_Fall(void) {
int i;
if (registered_flag && M_B_Can_Move_Blocks_Down(_tetromino_blocks)) {
for (i = BLOCKS_WITHIN_A_TETROMINO - 1; i >= 0; i--) {
_tetromino_blocks[i] = M_B_Move_Block_Down(_tetromino_blocks[i]);
}
}
}
void M_T_Register_Falling_Blocks(block_t *blocks[BLOCKS_WITHIN_A_TETROMINO]) {
int i;
if (!registered_flag) {
registered_flag = 1;
}
for (i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
_tetromino_blocks[i] = blocks[i];
}
}
void M_T_Move_Tetromino_Left(void) {
int i;
if (registered_flag && M_B_Can_Move_Blocks_Left(_tetromino_blocks)) {
for (i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
_tetromino_blocks[i] = M_B_Move_Block_Left(_tetromino_blocks[i]);
}
}
}
void M_T_Move_Tetromino_Right(void) {
int i;
if (registered_flag && M_B_Can_Move_Blocks_Right(_tetromino_blocks)) {
for (i = BLOCKS_WITHIN_A_TETROMINO - 1; i >= 0; i--) {
_tetromino_blocks[i] = M_B_Move_Block_Right(_tetromino_blocks[i]);
}
}
}

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@@ -2,6 +2,11 @@
#define M_TETROMINO_H_
#include "block.h"
void M_Update_Tetromino(void);
void M_T_Update_Tetromino(void);
void M_T_Apply_To_Tetromino_Blocks(block_t *(*callback)(block_t *block));
void M_T_Tetromino_Fall(void);
void M_T_Register_Falling_Blocks(block_t **blocks);
void M_T_Move_Tetromino_Left(void);
void M_T_Move_Tetromino_Right(void);
#endif /* M_TETROMINO_H_ */

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@@ -2,16 +2,14 @@
#define POINT_H_
#include "point.h"
typedef struct point_t
{
unsigned int x;
unsigned int y;
typedef struct point_t {
int x;
int y;
} point_t;
typedef struct point_offset_t
{
int xOffset;
int yOffset;
typedef struct point_offset_t {
int x_offset;
int y_offset;
} point_offset_t;
#endif /* POINT_H_ */

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@@ -1,7 +1,7 @@
#include "r_block.h"
#include "sc_def.h"
#define RES_PNG_FILE(name) "resources/" #name ".png"
#define TEXTURE_SIZE 32
Texture2D yellow_texture;
@@ -13,55 +13,50 @@ Texture2D green_texture;
Texture2D orange_texture;
Texture2D empty_texture;
void R_Load_Textures(void)
{
yellow_texture = LoadTexture(RES_PNG_FILE(yellow));
blue_texture = LoadTexture(RES_PNG_FILE(blue));
light_blue_texture = LoadTexture(RES_PNG_FILE(light - blue));
red_texture = LoadTexture(RES_PNG_FILE(red));
purple_texture = LoadTexture(RES_PNG_FILE(purple));
green_texture = LoadTexture(RES_PNG_FILE(green));
orange_texture = LoadTexture(RES_PNG_FILE(orange));
empty_texture = LoadTexture(RES_PNG_FILE(black));
void R_Load_Textures(void) {
yellow_texture = LoadTexture("resources/yellow.png");
blue_texture = LoadTexture("resources/blue.png");
light_blue_texture = LoadTexture("resources/light-blue.png");
red_texture = LoadTexture("resources/red.png");
purple_texture = LoadTexture("resources/purple.png");
green_texture = LoadTexture("resources/green.png");
orange_texture = LoadTexture("resources/orange.png");
empty_texture = LoadTexture("resources/black.png");
}
void R_Draw_Blocks(block_t **blocks, int block_count)
{
BeginDrawing();
while (block_count--)
{
R_Draw_Block(*(*blocks));
blocks++;
}
/* implement */
EndDrawing();
void R_Draw_Blocks(block_t **blocks, int block_count) {
BeginDrawing();
while (block_count--) {
R_Draw_Block(*(*blocks));
blocks++;
}
/* implement */
EndDrawing();
}
void R_Draw_Block(block_t block)
{
Texture2D *texture = __R_Get_Texture_By_Block_Type(block.type);
DrawTexture(*texture, block.point.x * TEXTURE_SIZE, block.point.y * TEXTURE_SIZE, SC_White);
void R_Draw_Block(block_t block) {
Texture2D *texture = __R_Get_Texture_By_Block_Type(block.type);
DrawTexture(*texture, block.point.x * TEXTURE_SIZE,
block.point.y * TEXTURE_SIZE, SC_White);
}
Texture2D *__R_Get_Texture_By_Block_Type(btype_t block_type)
{
switch (block_type)
{
case bt_O:
return &yellow_texture;
case bt_I:
return &light_blue_texture;
case bt_T:
return &purple_texture;
case bt_J:
return &blue_texture;
case bt_L:
return &orange_texture;
case bt_S:
return &green_texture;
case bt_Z:
return &red_texture;
default:
return &empty_texture;
}
Texture2D *__R_Get_Texture_By_Block_Type(btype_t block_type) {
switch (block_type) {
case bt_O:
return &yellow_texture;
case bt_I:
return &light_blue_texture;
case bt_T:
return &purple_texture;
case bt_J:
return &blue_texture;
case bt_L:
return &orange_texture;
case bt_S:
return &green_texture;
case bt_Z:
return &red_texture;
default:
return &empty_texture;
}
}

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@@ -2,20 +2,27 @@
#include "raylib.h"
#include "sc_def.h"
void R_Draw_Ui(void)
{
BeginDrawing();
DrawRectangle(SC_GAME_WIDTH, 0, SC_UI_WIDTH, SC_HEIGHT, SC_Gray);
EndDrawing();
#define UI_PADDING 16
void R_Draw_Ui(void) {
int up_next_box_size;
BeginDrawing();
DrawRectangle(SC_GAME_WIDTH, 0, SC_UI_WIDTH, SC_HEIGHT, SC_Gray);
up_next_box_size = SC_UI_WIDTH - UI_PADDING * 3;
DrawRectangle(SC_GAME_WIDTH + UI_PADDING, 0 + UI_PADDING, up_next_box_size,
up_next_box_size, SC_Black);
EndDrawing();
}
void R_Draw_Game_Over(int score)
{
const char *score_message = TextFormat("Score: %d", score);
BeginDrawing();
DrawRectangle(0, 0, SC_GAME_WIDTH, SC_HEIGHT, SC_Black);
DrawText("Game Over", SC_GAME_WIDTH / 2 - MeasureText("Game Over", 24) / 2, 200, 24, SC_Red);
DrawText(score_message, SC_GAME_WIDTH / 2 - MeasureText(score_message, 18) / 2, 232, 18, SC_Red);
/* Draw a play again button */
EndDrawing();
void R_Draw_Game_Over(int score) {
const char *score_message = TextFormat("Score: %d", score);
BeginDrawing();
DrawRectangle(0, 0, SC_GAME_WIDTH, SC_HEIGHT, SC_Black);
DrawText("Game Over", SC_GAME_WIDTH / 2 - MeasureText("Game Over", 24) / 2,
200, 24, SC_Red);
DrawText(score_message,
SC_GAME_WIDTH / 2 - MeasureText(score_message, 18) / 2, 232, 18,
SC_Red);
/* Draw a play again button */
EndDrawing();
}

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@@ -1,7 +1,23 @@
#include "tc_input.h"
#include "m_tetromino.h"
#include "raylib.h"
void TC_Process_Input(void)
{
/* implement */
void TC_Process_Input(void) {
/* Was having issues with raylib input, wasn't having these
issues before but I figured out that I can just cast to
a char to get the result I want :)
THIS IS NOT HOW RAYLIB IS INTENDED TO BE USED
should look into what's going on
*/
if ((char)IsKeyPressed(KEY_SPACE)) {
/* Implement after rotation */
}
if ((char)IsKeyDown(KEY_A)) {
M_T_Move_Tetromino_Left();
} else if ((char)IsKeyDown(KEY_D)) {
M_T_Move_Tetromino_Right();
}
}

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@@ -1,3 +1,6 @@
#include <stdlib.h>
#include <string.h>
#include "m_block.h"
#include "m_tetromino.h"
#include "r_block.h"
@@ -5,76 +8,62 @@
#include "tc_input.h"
#include "tc_settings.h"
#include "tc_window.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void TC_Start(void);
void TC_Initialize(void);
void TC_Game_Loop(void);
void TC_Stop(void);
int main(int c, char *v[])
{
/* Move somwhere else to parse options */
/* =================================== */
if (c > 1)
{
if (strcmp(v[1], "--speed") == 0)
{
TC_Set_Game_Speed(atoi(v[2]));
}
int main(int c, char *v[]) {
/* Move somwhere else to parse options */
/* =================================== */
if (c > 1) {
if (strcmp(v[1], "--speed") == 0) {
TC_Set_Game_Speed(atoi(v[2]));
}
/* =================================== */
}
/* =================================== */
TC_Start();
TC_Stop();
TC_Start();
TC_Stop();
}
void TC_Start(void)
{
TC_Initialize();
TC_Game_Loop();
void TC_Start(void) {
TC_Initialize();
TC_Game_Loop();
}
void TC_Initialize(void)
{
int n_blocks_created = 0;
block_t **blocks_created = NULL;
TC_Create_Window();
M_Create_Blocks();
R_Load_Textures();
blocks_created = M_Get_Blocks(&n_blocks_created);
R_Draw_Blocks(blocks_created, n_blocks_created);
void TC_Initialize(void) {
int n_blocks_created = 0;
block_t **blocks_created = NULL;
TC_Create_Window();
M_B_Create_Blocks();
M_B_On_Block_Spawn(&M_T_Register_Falling_Blocks);
R_Load_Textures();
blocks_created = M_B_Get_Blocks(&n_blocks_created);
R_Draw_Blocks(blocks_created, n_blocks_created);
}
void TC_Game_Loop(void)
{
int tick_rate, n_updated_blocks = 0;
block_t **updated_blocks = NULL;
while (!TC_Close_Window())
{
R_Draw_Ui();
if (tick_rate == 0)
{
TC_Process_Input();
M_Update_Tetromino();
M_Update_Blocks();
M_Get_Updated_Blocks(&n_updated_blocks);
R_Draw_Blocks(updated_blocks, n_updated_blocks);
tick_rate = game_speed_setting;
}
else
{
tick_rate--;
}
void TC_Game_Loop(void) {
int tick_rate = 0, n_updated_blocks = 0;
block_t **updated_blocks = NULL;
while (!TC_Close_Window()) {
R_Draw_Ui();
if (tick_rate == 0) {
TC_Process_Input();
M_T_Update_Tetromino();
M_B_Update_Blocks();
updated_blocks = M_B_Get_Blocks(&n_updated_blocks);
R_Draw_Blocks(updated_blocks, n_updated_blocks);
tick_rate = game_speed_setting;
} else {
tick_rate--;
}
R_Draw_Game_Over(0);
getchar(); /* putting this here just to stop prog from ending atm */
}
R_Draw_Game_Over(0);
}
void TC_Stop(void)
{
M_Destroy_Blocks();
TC_Close_Window();
void TC_Stop(void) {
M_B_Destroy_Blocks();
TC_Close_Window();
}

View File

@@ -5,12 +5,6 @@ int target_fps_setting = 60;
struct TC_Setting *tc_settings;
void TC_Set_Game_Speed(int speed)
{
game_speed_setting = speed;
}
void TC_Set_Game_Speed(int speed) { game_speed_setting = speed; }
void TC_Set_Target_Fps(int fps)
{
target_fps_setting = fps;
}
void TC_Set_Target_Fps(int fps) { target_fps_setting = fps; }

View File

@@ -1,7 +1,8 @@
#ifndef TC_SETTINGS_H_
#define TC_SETTINGS_H_
/* these settings could probably be more robust, probably doesn't matter until i need more*/
/* these settings could probably be more robust, probably doesn't matter until i
* need more*/
/* Maybe have a load defaults, then optionally update? */
void TC_Set_Game_Speed(int speed);

View File

@@ -1,15 +1,12 @@
#include "tc_window.h"
#include "raylib.h"
#include "sc_def.h"
#include "tc_settings.h"
void TC_Create_Window(void)
{
InitWindow(SC_WIDTH, SC_HEIGHT, "Tetris Clone");
SetTargetFPS(target_fps_setting);
void TC_Create_Window(void) {
InitWindow(SC_WIDTH, SC_HEIGHT, "Tetris Clone");
SetTargetFPS(target_fps_setting);
}
int TC_Close_Window(void)
{
return WindowShouldClose();
}
int TC_Close_Window(void) { return WindowShouldClose(); }