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README.md
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README.md
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Creating a Tetris clone in C to practice C programming and learn more about Raylib (awesome library btw!).
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For this project I am attempting to limit myself to ANSI C standards.
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## Description
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This game is a clone of the popular game Tetris. This clone features what you would expect from a simplistic version of Tetris, namely: falling blocks, which upon completion of a row disappear, score keeping and levels with incremental difficulty.
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@@ -11,21 +13,16 @@ Here are some early screenshots of my progress:
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I am currently in the progress of re-writing the entire codebase. I am a relatively new C programmer, and when I first started
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this project I hadn't nailed down a C style that I like. So I have been working on updating the overall style of the code; plus
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I have been challenging myself to use a ANSI-C standard.
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There are also quite a few features left to implement:
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- Update codebase to use cohesive style (still haven't landed on exactly what I like)
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- Re-Implement rotation algorithm; my original algorithm was extremely buggy
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- Ongoing code style enhancements (relatively new to C)
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- ~~Re-Implement rotation algorithm; my original algorithm was extremely buggy~~
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- Fix buggy S and T tetromino rotation
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- Empty rows that are full should "break"
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- Broken rows should cause other rows to shift down without losing ordering
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- scoring system
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- display upcoming block
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- ~~display upcoming block~~
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- introduce levels and increasing speed/score multiplier
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I will be able to focus on those again once I finish the re-write.
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## Getting Started
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### Dependencies
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