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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1 @@
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./src/tetris-clone
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tetris-clone
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78
src/app.c
78
src/app.c
@@ -1,65 +1,69 @@
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#include <stdio.h>
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#include "raylib.h"
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#include "app.h"
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#include "manager.h"
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#include "raylib.h"
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#include "renderer.h"
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#include "tetromino.h"
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#include "app.h"
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#define TARGET_FPS 60
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void a_run(void) {
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_a_initialize();
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_a_loop();
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_a_cleanup();
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_a_initialize();
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_a_loop();
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_a_cleanup();
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}
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void _a_initialize(void) {
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_a_initialize_raylib();
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m_initialize();
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r_initialize();
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_a_gameboard_clear();
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_a_initialize_raylib();
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m_initialize();
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r_initialize();
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_a_gameboard_clear();
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}
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void _a_initialize_raylib(void) {
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InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Tetris Clone");
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SetTargetFPS(TARGET_FPS);
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InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Tetris Clone");
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SetTargetFPS(TARGET_FPS);
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}
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void _a_gameboard_clear(void) {
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m_blocks_set_empty();
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int number_blocks_updated = 0;
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struct TetrominoBlock** blocks_updated = m_blocks_get_updated(&number_blocks_updated);
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r_render_blocks(blocks_updated, number_blocks_updated);
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m_blocks_set_empty();
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int number_blocks_updated = 0;
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struct TetrominoBlock **blocks_updated =
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m_blocks_get_updated(&number_blocks_updated);
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r_render_blocks(blocks_updated, number_blocks_updated);
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}
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void _a_loop(void) {
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int tick_rate = 0; // Guaranteed a better way to do this XD
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while(!WindowShouldClose()) {
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while(m_tetromino_can_spawn()) {
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_a_input_process();
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if (tick_rate == 0) {
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m_update();
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tick_rate = 50;
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}
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int number_blocks_updated = 0;
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struct TetrominoBlock** blocks_updated = GetUpdatedBlocks(&number_blocks_updated);
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r_render_blocks(blocks_updated, number_blocks_updated);
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tick_rate--;
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}
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r_render_game_over(0);
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int tick_rate = 0; // Guaranteed a better way to do this XD
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while (!WindowShouldClose()) {
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while (m_tetromino_can_spawn()) {
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if (WindowShouldClose())
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return;
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_a_input_process();
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if (tick_rate == 0) {
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m_update();
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tick_rate = 50;
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}
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int number_blocks_updated = 0;
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struct TetrominoBlock **blocks_updated =
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m_blocks_get_updated(&number_blocks_updated);
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r_render_blocks(blocks_updated, number_blocks_updated);
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tick_rate--;
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}
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r_render_game_over(0);
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}
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}
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void _a_input_process(void) {
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if (IsKeyPressed(KEY_SPACE)) {
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m_request_falling_tetromino_rotate();
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}
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if (IsKeyDown(KEY_A)) {
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m_request_falling_tetromino_move_left();
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} else if (IsKeyDown(KEY_D)) {
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m_request_falling_tetromino_move_right();
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}
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if (IsKeyPressed(KEY_SPACE)) {
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m_request_falling_tetromino_rotate();
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}
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if (IsKeyDown(KEY_A)) {
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m_request_falling_tetromino_move_left();
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} else if (IsKeyDown(KEY_D)) {
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m_request_falling_tetromino_move_right();
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}
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}
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void _a_cleanup() {
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@@ -1,7 +1,7 @@
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#include "app.h"
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int main(void) {
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a_run();
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a_run();
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return 0;
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return 0;
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}
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502
src/manager.c
502
src/manager.c
@@ -1,5 +1,5 @@
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#include <stdlib.h> //srand,rand,
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#include <time.h> //time
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#include <time.h> //time
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#define __USE_MISC
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#include <math.h> //cos,sin
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@@ -11,33 +11,55 @@
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// should probably call these offsets
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struct Offset {
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int xOffset;
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int yOffset;
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int xOffset;
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int yOffset;
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};
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struct Point {
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int x;
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int y;
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int x;
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int y;
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};
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struct Tetromino {
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enum TetrominoType type;
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struct TetrominoBlock* blocks[BLOCKS_WITHIN_A_TETROMINO];
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enum TetrominoType type;
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struct TetrominoBlock *blocks[BLOCKS_WITHIN_A_TETROMINO];
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};
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struct TetrominoBlock *_m_block_at_point(struct Point point);
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void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock);
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void _m_blocks_alloc(void);
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void _m_blocks_updated_erase(void);
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void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
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struct Offset *offsets);
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void _m_tetromino_spawn(void);
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enum TetrominoType _m_tetromino_type_random(void);
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void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
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enum TetrominoType type);
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void _m_falling_tetromino_rotate(void);
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bool _m_falling_tetromino_can_move_right(void);
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void _m_falling_tetromino_translate(struct Offset offset);
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bool _m_point_intersects_static_block(struct Point point);
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bool _m_block_can_fall(struct TetrominoBlock block);
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bool _m_falling_tetromino_can_fall(void);
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void _m_falling_tetromino_fall(void);
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bool _m_block_can_move_left(struct TetrominoBlock block);
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bool _m_falling_tetromino_can_move_left(void);
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bool _m_block_can_move_right(struct TetrominoBlock block);
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// To find block (x,y) index = (x % FIELD_WIDTH) + (y * FIELD_WIDTH)
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// Height doesn't matter but height is just the factor of how tall the board is.
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// And in the end each row is just the next representation of width * units, height just determines row count.
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// Doesn't factor into determining X,Y
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struct TetrominoBlock* _blocks[FIELD_HEIGHT * FIELD_WIDTH];
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struct TetrominoBlock* _blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
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// Height doesn't matter but height is just the factor of how tall the board
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// is. And in the end each row is just the next representation of width *
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// units, height just determines row count. Doesn't factor into determining
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// X,Y
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struct TetrominoBlock *_blocks[FIELD_HEIGHT * FIELD_WIDTH];
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struct TetrominoBlock *_blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = {NULL};
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int _blocks_updated_length = 0;
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bool _should_spawn_tetromino;
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struct Tetromino fallingTetromino;
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const char kSpawnX = FIELD_WIDTH / 2 - 1;
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const struct Offset kShiftDownOffset = { .xOffset = 0, .yOffset = 1 };
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const struct Offset kShiftLeftOffset = { .xOffset = -1, .yOffset = 0 };
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const struct Offset kShiftRightOffset = { .xOffset = 1, .yOffset = 0 };
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const struct Offset kShiftDownOffset = {.xOffset = 0, .yOffset = 1};
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const struct Offset kShiftLeftOffset = {.xOffset = -1, .yOffset = 0};
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const struct Offset kShiftRightOffset = {.xOffset = 1, .yOffset = 0};
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bool _should_tetromino_move_left = false;
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bool _should_tetromino_move_right = false;
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@@ -45,343 +67,343 @@ bool _should_tetromino_rotate = false;
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bool _tetromino_can_spawn = true;
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void m_initialize(void) {
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_m_blocks_alloc();
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_should_spawn_tetromino = true;
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_m_blocks_alloc();
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_should_spawn_tetromino = true;
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}
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void m_update(void) {
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_m_blocks_updated_erase();
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if (_should_spawn_tetromino) {
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_should_tetromino_move_left = false;
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_should_tetromino_move_right = false;
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_m_tetromino_spawn();
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_should_spawn_tetromino = false;
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} else {
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// TODO move left and right refactor naming
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_m_blocks_updated_erase();
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if (_should_spawn_tetromino) {
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_should_tetromino_move_left = false;
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_should_tetromino_move_right = false;
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_m_tetromino_spawn();
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_should_spawn_tetromino = false;
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} else {
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// TODO move left and right refactor naming
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if(_should_tetromino_rotate) {
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_m_falling_tetromino_rotate();
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_should_tetromino_rotate = false;
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}
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if (_should_tetromino_move_right && _m_falling_tetromino_can_move_right()) {
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_m_falling_tetromino_translate(kShiftRightOffset);
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_should_tetromino_move_right = false;
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}
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if (_should_tetromino_move_left && _m_falling_tetromino_can_move_left()) {
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_m_falling_tetromino_translate(kShiftLeftOffset);
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_should_tetromino_move_left = false;
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}
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_m_falling_tetromino_fall();
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if (_should_tetromino_rotate) {
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_m_falling_tetromino_rotate();
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_should_tetromino_rotate = false;
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}
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if (_should_tetromino_move_right && _m_falling_tetromino_can_move_right()) {
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_m_falling_tetromino_translate(kShiftRightOffset);
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_should_tetromino_move_right = false;
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}
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if (_should_tetromino_move_left && _m_falling_tetromino_can_move_left()) {
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_m_falling_tetromino_translate(kShiftLeftOffset);
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_should_tetromino_move_left = false;
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}
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_m_falling_tetromino_fall();
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}
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}
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void m_blocks_set_empty(void) {
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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_m_block_set_type(_blocks[i], TT_EMPTY);
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}
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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_m_block_set_type(_blocks[i], TT_EMPTY);
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}
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}
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bool m_tetromino_can_spawn(void) {
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return _tetromino_can_spawn;
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}
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bool m_tetromino_can_spawn(void) { return _tetromino_can_spawn; }
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void m_request_falling_tetromino_rotate(void) {
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_should_tetromino_rotate = true;
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_should_tetromino_rotate = true;
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}
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void m_request_falling_tetromino_move_left(void) {
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_should_tetromino_move_left = true;
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_should_tetromino_move_right = false;
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_should_tetromino_move_left = true;
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_should_tetromino_move_right = false;
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}
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void m_request_falling_tetromino_move_right(void) {
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_should_tetromino_move_right = true;
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_should_tetromino_move_left = false;
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_should_tetromino_move_right = true;
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_should_tetromino_move_left = false;
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}
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struct TetrominoBlock** m_blocks_get_updated(int* numberOfUpdatedBlocks) {
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*numberOfUpdatedBlocks = _blocks_updated_length;
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struct TetrominoBlock **m_blocks_get_updated(int *numberOfUpdatedBlocks) {
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*numberOfUpdatedBlocks = _blocks_updated_length;
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return &_blocks_updated[0];
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return &_blocks_updated[0];
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}
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void m_deactivate(void) {
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for(int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock*); i++) {
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free(_blocks[i]);
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}
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for (int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock *); i++) {
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free(_blocks[i]);
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}
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}
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void _m_blocks_alloc(void) {
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
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block->x = i % FIELD_WIDTH;
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block->y = i / FIELD_WIDTH;
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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struct TetrominoBlock *block = calloc(1, sizeof(struct TetrominoBlock));
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block->x = i % FIELD_WIDTH;
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block->y = i / FIELD_WIDTH;
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_blocks[i] = block;
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}
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_blocks[i] = block;
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}
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}
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void _m_blocks_updated_erase() {
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_blocks_updated_length = 0;
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}
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void _m_blocks_updated_erase() { _blocks_updated_length = 0; }
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void _m_tetromino_spawn() {
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enum TetrominoType type = _m_tetromino_type_get_random();
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enum TetrominoType type = _m_tetromino_type_random();
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struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
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struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
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if (type == TT_O) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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if (type == TT_O) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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offsets[1].xOffset = 1;
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offsets[1].yOffset = 0;
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offsets[1].xOffset = 1;
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offsets[1].yOffset = 0;
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offsets[2].xOffset = 0;
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offsets[2].yOffset = 1;
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offsets[2].xOffset = 0;
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offsets[2].yOffset = 1;
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offsets[3].xOffset = 1;
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offsets[3].yOffset = 1;
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} else if (type == TT_J) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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offsets[3].xOffset = 1;
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offsets[3].yOffset = 1;
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} else if (type == TT_J) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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offsets[1].xOffset = 0;
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offsets[1].yOffset = 1;
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offsets[1].xOffset = 0;
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offsets[1].yOffset = 1;
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offsets[2].xOffset = 1;
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offsets[2].yOffset = 1;
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offsets[2].xOffset = 1;
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offsets[2].yOffset = 1;
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 1;
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} else if (type == TT_L) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 1;
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 1;
|
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} else if (type == TT_L) {
|
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 1;
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offsets[1].xOffset = 1;
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offsets[1].yOffset = 1;
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offsets[1].xOffset = 1;
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offsets[1].yOffset = 1;
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offsets[2].xOffset = 2;
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offsets[2].yOffset = 1;
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offsets[2].xOffset = 2;
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offsets[2].yOffset = 1;
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 0;
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} else if (type == TT_I) {
|
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offsets[0].xOffset = 0;
|
||||
offsets[0].yOffset = 0;
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 0;
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} else if (type == TT_I) {
|
||||
offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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||||
|
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offsets[1].xOffset = 0;
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offsets[1].yOffset = 1;
|
||||
offsets[1].xOffset = 0;
|
||||
offsets[1].yOffset = 1;
|
||||
|
||||
offsets[2].xOffset = 0;
|
||||
offsets[2].yOffset = 2;
|
||||
offsets[2].xOffset = 0;
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offsets[2].yOffset = 2;
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|
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offsets[3].xOffset = 0;
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offsets[3].yOffset = 3;
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} else if (type == TT_S) {
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offsets[0].xOffset = 0;
|
||||
offsets[0].yOffset = 1;
|
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offsets[3].xOffset = 0;
|
||||
offsets[3].yOffset = 3;
|
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} else if (type == TT_S) {
|
||||
offsets[0].xOffset = 0;
|
||||
offsets[0].yOffset = 1;
|
||||
|
||||
offsets[1].xOffset = 1;
|
||||
offsets[1].yOffset = 1;
|
||||
offsets[1].xOffset = 1;
|
||||
offsets[1].yOffset = 1;
|
||||
|
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offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 0;
|
||||
offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 0;
|
||||
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 0;
|
||||
} else if (type == TT_Z) {
|
||||
offsets[0].xOffset = 0;
|
||||
offsets[0].yOffset = 0;
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 0;
|
||||
} else if (type == TT_Z) {
|
||||
offsets[0].xOffset = 0;
|
||||
offsets[0].yOffset = 0;
|
||||
|
||||
offsets[1].xOffset = 1;
|
||||
offsets[1].yOffset = 0;
|
||||
offsets[1].xOffset = 1;
|
||||
offsets[1].yOffset = 0;
|
||||
|
||||
offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 1;
|
||||
offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 1;
|
||||
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 1;
|
||||
} else if (type == TT_T) {
|
||||
offsets[0].xOffset = 1;
|
||||
offsets[0].yOffset = 0;
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 1;
|
||||
} else if (type == TT_T) {
|
||||
offsets[0].xOffset = 1;
|
||||
offsets[0].yOffset = 0;
|
||||
|
||||
offsets[1].xOffset = 0;
|
||||
offsets[1].yOffset = 1;
|
||||
offsets[1].xOffset = 0;
|
||||
offsets[1].yOffset = 1;
|
||||
|
||||
offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 1;
|
||||
offsets[2].xOffset = 1;
|
||||
offsets[2].yOffset = 1;
|
||||
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 1;
|
||||
}
|
||||
offsets[3].xOffset = 2;
|
||||
offsets[3].yOffset = 1;
|
||||
}
|
||||
|
||||
_m_blocks_spawn_at_offset_from_spawn_point(type, offsets);
|
||||
_m_blocks_spawn_at_offset_from_spawn_point(type, offsets);
|
||||
}
|
||||
|
||||
enum TetrominoType _m_tetromino_type_random(void) {
|
||||
srand(time(NULL));
|
||||
return (enum TetrominoType) rand() % 6;
|
||||
srand(time(NULL));
|
||||
return (enum TetrominoType)rand() % 6;
|
||||
}
|
||||
|
||||
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type, struct Offset *offsets) {
|
||||
fallingTetromino.type = type;
|
||||
int index = 0;
|
||||
while(index < BLOCKS_WITHIN_A_TETROMINO) {
|
||||
struct Point spawnPoint;
|
||||
spawnPoint.x = kSpawnX + offsets->xOffset;
|
||||
spawnPoint.y = offsets->yOffset;
|
||||
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
|
||||
struct Offset *offsets) {
|
||||
fallingTetromino.type = type;
|
||||
int index = 0;
|
||||
while (index < BLOCKS_WITHIN_A_TETROMINO) {
|
||||
struct Point spawnPoint;
|
||||
spawnPoint.x = kSpawnX + offsets->xOffset;
|
||||
spawnPoint.y = offsets->yOffset;
|
||||
|
||||
struct TetrominoBlock* spawnBlock = _m_block_at_point(spawnPoint);
|
||||
if (spawnBlock->type != TT_EMPTY) {
|
||||
_tetromino_can_spawn = false;
|
||||
return;
|
||||
}
|
||||
_m_block_set_type(spawnBlock, type);
|
||||
|
||||
// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
|
||||
fallingTetromino.blocks[index] = spawnBlock;
|
||||
|
||||
index++;
|
||||
offsets++;
|
||||
struct TetrominoBlock *spawnBlock = _m_block_at_point(spawnPoint);
|
||||
if (spawnBlock->type != TT_EMPTY) {
|
||||
_tetromino_can_spawn = false;
|
||||
return;
|
||||
}
|
||||
_m_block_set_type(spawnBlock, type);
|
||||
|
||||
// I'm not sure if this makes more sense to be here or return a list of
|
||||
// spawnedBlocks to be handled in Parent function
|
||||
fallingTetromino.blocks[index] = spawnBlock;
|
||||
|
||||
index++;
|
||||
offsets++;
|
||||
}
|
||||
}
|
||||
|
||||
struct TetrominoBlock *_m_block_at_point(struct Point point) {
|
||||
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
|
||||
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
|
||||
}
|
||||
|
||||
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock, enum TetrominoType type) {
|
||||
pTetrominoBlock->type = type;
|
||||
_m_blocks_updated_register_block(pTetrominoBlock);
|
||||
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
|
||||
enum TetrominoType type) {
|
||||
pTetrominoBlock->type = type;
|
||||
_m_blocks_updated_register_block(pTetrominoBlock);
|
||||
}
|
||||
|
||||
void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock) {
|
||||
if (_blocks_updated_length < FIELD_HEIGHT * FIELD_WIDTH) {
|
||||
_blocks_updated[_blocks_updated_length] = pTetrominoBlock;
|
||||
_blocks_updated_length++;
|
||||
}
|
||||
if (_blocks_updated_length < FIELD_HEIGHT * FIELD_WIDTH) {
|
||||
_blocks_updated[_blocks_updated_length] = pTetrominoBlock;
|
||||
_blocks_updated_length++;
|
||||
}
|
||||
}
|
||||
|
||||
void _m_falling_tetromino_rotate(void) {
|
||||
if (fallingTetromino.type != TT_O) {
|
||||
// i'm not a fan of this implementation
|
||||
// check this out instead and re-write
|
||||
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
|
||||
|
||||
}
|
||||
if (fallingTetromino.type != TT_O) {
|
||||
// i'm not a fan of this implementation
|
||||
// check this out instead and re-write
|
||||
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_falling_tetromino_can_move_right(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
bool result = true;
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
void _m_falling_tetromino_translate(struct Offset offset) {
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
|
||||
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
struct Point updatedPoint = {
|
||||
.x = fallingTetromino.blocks[i]->x + offset.xOffset,
|
||||
.y = fallingTetromino.blocks[i]->y + offset.yOffset};
|
||||
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
|
||||
|
||||
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_point_intersects_static_block(struct Point point) {
|
||||
bool result = false;
|
||||
bool result = false;
|
||||
|
||||
struct TetrominoBlock* blockAtPoint = _m_block_at_point(point);
|
||||
struct TetrominoBlock *blockAtPoint = _m_block_at_point(point);
|
||||
|
||||
if (blockAtPoint->type != TT_EMPTY) {
|
||||
result = true;
|
||||
if (blockAtPoint->type != TT_EMPTY) {
|
||||
result = true;
|
||||
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (fallingTetromino.blocks[i] == blockAtPoint) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (fallingTetromino.blocks[i] == blockAtPoint) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool _m_block_can_fall(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
|
||||
if (newBlockPoint.y >= FIELD_HEIGHT) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
struct Point newBlockPoint = {.x = block.x, .y = block.y + 1};
|
||||
if (newBlockPoint.y >= FIELD_HEIGHT) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_falling_tetromino_can_fall(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
bool result = true;
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
void _m_falling_tetromino_fall(void) {
|
||||
if(_m_falling_tetromino_can_fall()) {
|
||||
_m_falling_tetromino_translate(kShiftDownOffset);
|
||||
} else {
|
||||
_should_spawn_tetromino = true;
|
||||
}
|
||||
if (_m_falling_tetromino_can_fall()) {
|
||||
_m_falling_tetromino_translate(kShiftDownOffset);
|
||||
} else {
|
||||
_should_spawn_tetromino = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_block_can_move_left(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
|
||||
if (newBlockPoint.x < 0) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
struct Point newBlockPoint = {.x = block.x - 1, .y = block.y};
|
||||
if (newBlockPoint.x < 0) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_falling_tetromino_can_move_left(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
bool result = true;
|
||||
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool _m_block_can_move_right(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
|
||||
if (newBlockPoint.x >= FIELD_WIDTH) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
struct Point newBlockPoint = {.x = block.x + 1, .y = block.y};
|
||||
if (newBlockPoint.x >= FIELD_WIDTH) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ bool m_tetromino_can_spawn(void); // Bad name + Doesn't follow naming
|
||||
void m_request_falling_tetromino_rotate(void);
|
||||
void m_request_falling_tetromino_move_left(void);
|
||||
void m_request_falling_tetromino_move_right(void);
|
||||
struct TetrominoBlock* *m_blocks_get_updated(int* lengthOfBlocksUpdated);
|
||||
struct TetrominoBlock **m_blocks_get_updated(int *lengthOfBlocksUpdated);
|
||||
void m_deactivate(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,57 +13,61 @@ Texture2D _orange_texture;
|
||||
Texture2D _empty_texture;
|
||||
|
||||
void r_initialize(void) {
|
||||
_yellow_texture = LoadTexture(RES_PNG_FILE(yellow));
|
||||
_blue_texture = LoadTexture(RES_PNG_FILE(blue));
|
||||
_light_blue_texture = LoadTexture(RES_PNG_FILE(light-blue));
|
||||
_red_texture = LoadTexture(RES_PNG_FILE(red));
|
||||
_purple_texture = LoadTexture(RES_PNG_FILE(purple));
|
||||
_green_texture = LoadTexture(RES_PNG_FILE(green));
|
||||
_orange_texture = LoadTexture(RES_PNG_FILE(orange));
|
||||
_empty_texture = LoadTexture(RES_PNG_FILE(black));
|
||||
_yellow_texture = LoadTexture(RES_PNG_FILE(yellow));
|
||||
_blue_texture = LoadTexture(RES_PNG_FILE(blue));
|
||||
_light_blue_texture = LoadTexture(RES_PNG_FILE(light - blue));
|
||||
_red_texture = LoadTexture(RES_PNG_FILE(red));
|
||||
_purple_texture = LoadTexture(RES_PNG_FILE(purple));
|
||||
_green_texture = LoadTexture(RES_PNG_FILE(green));
|
||||
_orange_texture = LoadTexture(RES_PNG_FILE(orange));
|
||||
_empty_texture = LoadTexture(RES_PNG_FILE(black));
|
||||
}
|
||||
|
||||
void r_render_blocks(struct TetrominoBlock* *blocks, int length) {
|
||||
BeginDrawing();
|
||||
while(length--) {
|
||||
_r_render_block(*(*blocks));
|
||||
blocks++;
|
||||
}
|
||||
EndDrawing();
|
||||
void r_render_blocks(struct TetrominoBlock **blocks, int length) {
|
||||
BeginDrawing();
|
||||
while (length--) {
|
||||
_r_render_block(*(*blocks));
|
||||
blocks++;
|
||||
}
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void r_render_game_over(int score) {
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
DrawText("Game Over", SCREEN_WIDTH / 2 - MeasureText("Game Over", 24) / 2, 200, 24, RED);
|
||||
char* score_message = TextFormat("Score: %d", score);
|
||||
DrawText(score_message, SCREEN_WIDTH / 2 - MeasureText(score_message, 18) / 2, 232, 18, RED);
|
||||
// Draw a play again button
|
||||
EndDrawing();
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
DrawText("Game Over", SCREEN_WIDTH / 2 - MeasureText("Game Over", 24) / 2,
|
||||
200, 24, RED);
|
||||
char *score_message = TextFormat("Score: %d", score);
|
||||
DrawText(score_message, SCREEN_WIDTH / 2 - MeasureText(score_message, 18) / 2,
|
||||
232, 18, RED);
|
||||
// Draw a play again button
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void _r_render_block(struct TetrominoBlock blockToRender) {
|
||||
Texture2D* textureToRender = _r_get_texture_by_tetromino_type(blockToRender.type);
|
||||
DrawTexture(*textureToRender, blockToRender.x * TEXTURE_SIZE, blockToRender.y * TEXTURE_SIZE, WHITE);
|
||||
Texture2D *textureToRender =
|
||||
_r_get_texture_by_tetromino_type(blockToRender.type);
|
||||
DrawTexture(*textureToRender, blockToRender.x * TEXTURE_SIZE,
|
||||
blockToRender.y * TEXTURE_SIZE, WHITE);
|
||||
}
|
||||
|
||||
Texture2D* _r_get_texture_by_tetromino_type(enum TetrominoType type) {
|
||||
switch (type) {
|
||||
case TT_O:
|
||||
return &_yellow_texture;
|
||||
case TT_I:
|
||||
return &_light_blue_texture;
|
||||
case TT_T:
|
||||
return &_purple_texture;
|
||||
case TT_J:
|
||||
return &_blue_texture;
|
||||
case TT_L:
|
||||
return &_orange_texture;
|
||||
case TT_S:
|
||||
return &_green_texture;
|
||||
case TT_Z:
|
||||
return &_red_texture;
|
||||
default:
|
||||
return &_empty_texture;
|
||||
}
|
||||
Texture2D *_r_get_texture_by_tetromino_type(enum TetrominoType type) {
|
||||
switch (type) {
|
||||
case TT_O:
|
||||
return &_yellow_texture;
|
||||
case TT_I:
|
||||
return &_light_blue_texture;
|
||||
case TT_T:
|
||||
return &_purple_texture;
|
||||
case TT_J:
|
||||
return &_blue_texture;
|
||||
case TT_L:
|
||||
return &_orange_texture;
|
||||
case TT_S:
|
||||
return &_green_texture;
|
||||
case TT_Z:
|
||||
return &_red_texture;
|
||||
default:
|
||||
return &_empty_texture;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
#define SCREEN_WIDTH 320
|
||||
|
||||
void r_initialize(void);
|
||||
void r_render_blocks(struct TetrominoBlock* *blocks, int length);
|
||||
void r_render_blocks(struct TetrominoBlock **blocks, int length);
|
||||
void r_render_game_over(int score);
|
||||
|
||||
void _r_render_block(struct TetrominoBlock blockToRender);
|
||||
|
||||
BIN
src/tetris-clone
BIN
src/tetris-clone
Binary file not shown.
@@ -1,16 +1,7 @@
|
||||
#ifndef TETRIS_CLONE_TETROMINO_H_
|
||||
#define TETRIS_CLONE_TETROMINO_H_
|
||||
|
||||
enum TetrominoType {
|
||||
TT_I,
|
||||
TT_J,
|
||||
TT_L,
|
||||
TT_O,
|
||||
TT_S,
|
||||
TT_T,
|
||||
TT_Z,
|
||||
TT_EMPTY
|
||||
};
|
||||
enum TetrominoType { TT_I, TT_J, TT_L, TT_O, TT_S, TT_T, TT_Z, TT_EMPTY };
|
||||
|
||||
struct TetrominoBlock {
|
||||
unsigned int x;
|
||||
|
||||
Reference in New Issue
Block a user