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This commit is contained in:
Cole
2024-01-11 20:58:37 -06:00
parent 4298102525
commit e818e59037
9 changed files with 355 additions and 334 deletions

2
.gitignore vendored
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@@ -1 +1 @@
./src/tetris-clone
tetris-clone

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@@ -1,10 +1,10 @@
#include <stdio.h>
#include "raylib.h"
#include "app.h"
#include "manager.h"
#include "raylib.h"
#include "renderer.h"
#include "tetromino.h"
#include "app.h"
#define TARGET_FPS 60
@@ -29,21 +29,25 @@ void _a_initialize_raylib(void) {
void _a_gameboard_clear(void) {
m_blocks_set_empty();
int number_blocks_updated = 0;
struct TetrominoBlock** blocks_updated = m_blocks_get_updated(&number_blocks_updated);
struct TetrominoBlock **blocks_updated =
m_blocks_get_updated(&number_blocks_updated);
r_render_blocks(blocks_updated, number_blocks_updated);
}
void _a_loop(void) {
int tick_rate = 0; // Guaranteed a better way to do this XD
while(!WindowShouldClose()) {
while(m_tetromino_can_spawn()) {
while (!WindowShouldClose()) {
while (m_tetromino_can_spawn()) {
if (WindowShouldClose())
return;
_a_input_process();
if (tick_rate == 0) {
m_update();
tick_rate = 50;
}
int number_blocks_updated = 0;
struct TetrominoBlock** blocks_updated = GetUpdatedBlocks(&number_blocks_updated);
struct TetrominoBlock **blocks_updated =
m_blocks_get_updated(&number_blocks_updated);
r_render_blocks(blocks_updated, number_blocks_updated);
tick_rate--;
}

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@@ -22,22 +22,44 @@ struct Point {
struct Tetromino {
enum TetrominoType type;
struct TetrominoBlock* blocks[BLOCKS_WITHIN_A_TETROMINO];
struct TetrominoBlock *blocks[BLOCKS_WITHIN_A_TETROMINO];
};
struct TetrominoBlock *_m_block_at_point(struct Point point);
void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock);
void _m_blocks_alloc(void);
void _m_blocks_updated_erase(void);
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
struct Offset *offsets);
void _m_tetromino_spawn(void);
enum TetrominoType _m_tetromino_type_random(void);
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
enum TetrominoType type);
void _m_falling_tetromino_rotate(void);
bool _m_falling_tetromino_can_move_right(void);
void _m_falling_tetromino_translate(struct Offset offset);
bool _m_point_intersects_static_block(struct Point point);
bool _m_block_can_fall(struct TetrominoBlock block);
bool _m_falling_tetromino_can_fall(void);
void _m_falling_tetromino_fall(void);
bool _m_block_can_move_left(struct TetrominoBlock block);
bool _m_falling_tetromino_can_move_left(void);
bool _m_block_can_move_right(struct TetrominoBlock block);
// To find block (x,y) index = (x % FIELD_WIDTH) + (y * FIELD_WIDTH)
// Height doesn't matter but height is just the factor of how tall the board is.
// And in the end each row is just the next representation of width * units, height just determines row count.
// Doesn't factor into determining X,Y
struct TetrominoBlock* _blocks[FIELD_HEIGHT * FIELD_WIDTH];
struct TetrominoBlock* _blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
// Height doesn't matter but height is just the factor of how tall the board
// is. And in the end each row is just the next representation of width *
// units, height just determines row count. Doesn't factor into determining
// X,Y
struct TetrominoBlock *_blocks[FIELD_HEIGHT * FIELD_WIDTH];
struct TetrominoBlock *_blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = {NULL};
int _blocks_updated_length = 0;
bool _should_spawn_tetromino;
struct Tetromino fallingTetromino;
const char kSpawnX = FIELD_WIDTH / 2 - 1;
const struct Offset kShiftDownOffset = { .xOffset = 0, .yOffset = 1 };
const struct Offset kShiftLeftOffset = { .xOffset = -1, .yOffset = 0 };
const struct Offset kShiftRightOffset = { .xOffset = 1, .yOffset = 0 };
const struct Offset kShiftDownOffset = {.xOffset = 0, .yOffset = 1};
const struct Offset kShiftLeftOffset = {.xOffset = -1, .yOffset = 0};
const struct Offset kShiftRightOffset = {.xOffset = 1, .yOffset = 0};
bool _should_tetromino_move_left = false;
bool _should_tetromino_move_right = false;
@@ -59,7 +81,7 @@ void m_update(void) {
} else {
// TODO move left and right refactor naming
if(_should_tetromino_rotate) {
if (_should_tetromino_rotate) {
_m_falling_tetromino_rotate();
_should_tetromino_rotate = false;
}
@@ -84,9 +106,7 @@ void m_blocks_set_empty(void) {
}
}
bool m_tetromino_can_spawn(void) {
return _tetromino_can_spawn;
}
bool m_tetromino_can_spawn(void) { return _tetromino_can_spawn; }
void m_request_falling_tetromino_rotate(void) {
_should_tetromino_rotate = true;
@@ -102,21 +122,21 @@ void m_request_falling_tetromino_move_right(void) {
_should_tetromino_move_left = false;
}
struct TetrominoBlock** m_blocks_get_updated(int* numberOfUpdatedBlocks) {
struct TetrominoBlock **m_blocks_get_updated(int *numberOfUpdatedBlocks) {
*numberOfUpdatedBlocks = _blocks_updated_length;
return &_blocks_updated[0];
}
void m_deactivate(void) {
for(int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock*); i++) {
for (int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock *); i++) {
free(_blocks[i]);
}
}
void _m_blocks_alloc(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
struct TetrominoBlock *block = calloc(1, sizeof(struct TetrominoBlock));
block->x = i % FIELD_WIDTH;
block->y = i / FIELD_WIDTH;
@@ -124,12 +144,10 @@ void _m_blocks_alloc(void) {
}
}
void _m_blocks_updated_erase() {
_blocks_updated_length = 0;
}
void _m_blocks_updated_erase() { _blocks_updated_length = 0; }
void _m_tetromino_spawn() {
enum TetrominoType type = _m_tetromino_type_get_random();
enum TetrominoType type = _m_tetromino_type_random();
struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
@@ -224,25 +242,27 @@ void _m_tetromino_spawn() {
enum TetrominoType _m_tetromino_type_random(void) {
srand(time(NULL));
return (enum TetrominoType) rand() % 6;
return (enum TetrominoType)rand() % 6;
}
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type, struct Offset *offsets) {
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type,
struct Offset *offsets) {
fallingTetromino.type = type;
int index = 0;
while(index < BLOCKS_WITHIN_A_TETROMINO) {
while (index < BLOCKS_WITHIN_A_TETROMINO) {
struct Point spawnPoint;
spawnPoint.x = kSpawnX + offsets->xOffset;
spawnPoint.y = offsets->yOffset;
struct TetrominoBlock* spawnBlock = _m_block_at_point(spawnPoint);
struct TetrominoBlock *spawnBlock = _m_block_at_point(spawnPoint);
if (spawnBlock->type != TT_EMPTY) {
_tetromino_can_spawn = false;
return;
}
_m_block_set_type(spawnBlock, type);
// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
// I'm not sure if this makes more sense to be here or return a list of
// spawnedBlocks to be handled in Parent function
fallingTetromino.blocks[index] = spawnBlock;
index++;
@@ -254,7 +274,8 @@ struct TetrominoBlock *_m_block_at_point(struct Point point) {
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
}
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock, enum TetrominoType type) {
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock,
enum TetrominoType type) {
pTetrominoBlock->type = type;
_m_blocks_updated_register_block(pTetrominoBlock);
}
@@ -271,13 +292,12 @@ void _m_falling_tetromino_rotate(void) {
// i'm not a fan of this implementation
// check this out instead and re-write
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
}
}
bool _m_falling_tetromino_can_move_right(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
result = false;
break;
@@ -288,13 +308,15 @@ bool _m_falling_tetromino_can_move_right(void) {
}
void _m_falling_tetromino_translate(struct Offset offset) {
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
}
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
struct Point updatedPoint = {
.x = fallingTetromino.blocks[i]->x + offset.xOffset,
.y = fallingTetromino.blocks[i]->y + offset.yOffset};
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
@@ -305,12 +327,12 @@ void _m_falling_tetromino_translate(struct Offset offset) {
bool _m_point_intersects_static_block(struct Point point) {
bool result = false;
struct TetrominoBlock* blockAtPoint = _m_block_at_point(point);
struct TetrominoBlock *blockAtPoint = _m_block_at_point(point);
if (blockAtPoint->type != TT_EMPTY) {
result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (fallingTetromino.blocks[i] == blockAtPoint) {
result = false;
break;
@@ -322,7 +344,7 @@ bool _m_point_intersects_static_block(struct Point point) {
}
bool _m_block_can_fall(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
struct Point newBlockPoint = {.x = block.x, .y = block.y + 1};
if (newBlockPoint.y >= FIELD_HEIGHT) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
@@ -334,7 +356,7 @@ bool _m_block_can_fall(struct TetrominoBlock block) {
bool _m_falling_tetromino_can_fall(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
result = false;
break;
@@ -345,7 +367,7 @@ bool _m_falling_tetromino_can_fall(void) {
}
void _m_falling_tetromino_fall(void) {
if(_m_falling_tetromino_can_fall()) {
if (_m_falling_tetromino_can_fall()) {
_m_falling_tetromino_translate(kShiftDownOffset);
} else {
_should_spawn_tetromino = true;
@@ -353,7 +375,7 @@ void _m_falling_tetromino_fall(void) {
}
bool _m_block_can_move_left(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
struct Point newBlockPoint = {.x = block.x - 1, .y = block.y};
if (newBlockPoint.x < 0) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
@@ -365,7 +387,7 @@ bool _m_block_can_move_left(struct TetrominoBlock block) {
bool _m_falling_tetromino_can_move_left(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
result = false;
break;
@@ -376,7 +398,7 @@ bool _m_falling_tetromino_can_move_left(void) {
}
bool _m_block_can_move_right(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
struct Point newBlockPoint = {.x = block.x + 1, .y = block.y};
if (newBlockPoint.x >= FIELD_WIDTH) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {

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@@ -12,7 +12,7 @@ bool m_tetromino_can_spawn(void); // Bad name + Doesn't follow naming
void m_request_falling_tetromino_rotate(void);
void m_request_falling_tetromino_move_left(void);
void m_request_falling_tetromino_move_right(void);
struct TetrominoBlock* *m_blocks_get_updated(int* lengthOfBlocksUpdated);
struct TetrominoBlock **m_blocks_get_updated(int *lengthOfBlocksUpdated);
void m_deactivate(void);
#endif

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@@ -15,7 +15,7 @@ Texture2D _empty_texture;
void r_initialize(void) {
_yellow_texture = LoadTexture(RES_PNG_FILE(yellow));
_blue_texture = LoadTexture(RES_PNG_FILE(blue));
_light_blue_texture = LoadTexture(RES_PNG_FILE(light-blue));
_light_blue_texture = LoadTexture(RES_PNG_FILE(light - blue));
_red_texture = LoadTexture(RES_PNG_FILE(red));
_purple_texture = LoadTexture(RES_PNG_FILE(purple));
_green_texture = LoadTexture(RES_PNG_FILE(green));
@@ -23,9 +23,9 @@ void r_initialize(void) {
_empty_texture = LoadTexture(RES_PNG_FILE(black));
}
void r_render_blocks(struct TetrominoBlock* *blocks, int length) {
void r_render_blocks(struct TetrominoBlock **blocks, int length) {
BeginDrawing();
while(length--) {
while (length--) {
_r_render_block(*(*blocks));
blocks++;
}
@@ -35,19 +35,23 @@ void r_render_blocks(struct TetrominoBlock* *blocks, int length) {
void r_render_game_over(int score) {
BeginDrawing();
ClearBackground(BLACK);
DrawText("Game Over", SCREEN_WIDTH / 2 - MeasureText("Game Over", 24) / 2, 200, 24, RED);
char* score_message = TextFormat("Score: %d", score);
DrawText(score_message, SCREEN_WIDTH / 2 - MeasureText(score_message, 18) / 2, 232, 18, RED);
DrawText("Game Over", SCREEN_WIDTH / 2 - MeasureText("Game Over", 24) / 2,
200, 24, RED);
char *score_message = TextFormat("Score: %d", score);
DrawText(score_message, SCREEN_WIDTH / 2 - MeasureText(score_message, 18) / 2,
232, 18, RED);
// Draw a play again button
EndDrawing();
}
void _r_render_block(struct TetrominoBlock blockToRender) {
Texture2D* textureToRender = _r_get_texture_by_tetromino_type(blockToRender.type);
DrawTexture(*textureToRender, blockToRender.x * TEXTURE_SIZE, blockToRender.y * TEXTURE_SIZE, WHITE);
Texture2D *textureToRender =
_r_get_texture_by_tetromino_type(blockToRender.type);
DrawTexture(*textureToRender, blockToRender.x * TEXTURE_SIZE,
blockToRender.y * TEXTURE_SIZE, WHITE);
}
Texture2D* _r_get_texture_by_tetromino_type(enum TetrominoType type) {
Texture2D *_r_get_texture_by_tetromino_type(enum TetrominoType type) {
switch (type) {
case TT_O:
return &_yellow_texture;

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@@ -8,7 +8,7 @@
#define SCREEN_WIDTH 320
void r_initialize(void);
void r_render_blocks(struct TetrominoBlock* *blocks, int length);
void r_render_blocks(struct TetrominoBlock **blocks, int length);
void r_render_game_over(int score);
void _r_render_block(struct TetrominoBlock blockToRender);

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@@ -1,16 +1,7 @@
#ifndef TETRIS_CLONE_TETROMINO_H_
#define TETRIS_CLONE_TETROMINO_H_
enum TetrominoType {
TT_I,
TT_J,
TT_L,
TT_O,
TT_S,
TT_T,
TT_Z,
TT_EMPTY
};
enum TetrominoType { TT_I, TT_J, TT_L, TT_O, TT_S, TT_T, TT_Z, TT_EMPTY };
struct TetrominoBlock {
unsigned int x;