WIP, refactoring style (Rotation Borked)

This commit is contained in:
Cole
2024-01-11 16:39:38 -06:00
parent 982624bb5b
commit 4298102525
10 changed files with 373 additions and 402 deletions

View File

@@ -1,13 +1,17 @@
#ifndef TETRIS_CLONE_RENDERER_H_
#define TETRIS_CLONE_RENDERER_H_
#include "raylib.h"
#include "tetromino.h"
#define SCREEN_HEIGHT 640
#define SCREEN_WIDTH 320
void InitRenderer(void);
void RenderBlocks(struct TetrominoBlock** updatedBlocks, int length);
void RenderGameOver(void);
void r_initialize(void);
void r_render_blocks(struct TetrominoBlock* *blocks, int length);
void r_render_game_over(int score);
void _r_render_block(struct TetrominoBlock blockToRender);
Texture2D *_r_get_texture_by_tetromino_type(enum TetrominoType type);
#endif