WIP, refactoring style (Rotation Borked)
This commit is contained in:
515
src/manager.c
515
src/manager.c
@@ -1,8 +1,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdlib.h> //srand,rand,
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#include <time.h> //time
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#define __USE_MISC
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#include <math.h>
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#include <math.h> //cos,sin
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#include "manager.h"
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@@ -26,251 +25,115 @@ struct Tetromino {
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struct TetrominoBlock* blocks[BLOCKS_WITHIN_A_TETROMINO];
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};
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// To find block (x,y) index = (x % FIELD_WIDTH) + (y * FIELD_WIDTH)
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// Height doesn't matter but height is just the factor of how tall the board is.
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// And in the end each row is just the next representation of width * units, height just determines row count.
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// Doesn't factor into determining X,Y
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struct TetrominoBlock* _blocks[FIELD_HEIGHT * FIELD_WIDTH];
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struct TetrominoBlock* _updatedBlocks[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
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int _updatedBlockLength = 0;
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bool shouldSpawnTetromino;
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struct TetrominoBlock* _blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
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int _blocks_updated_length = 0;
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bool _should_spawn_tetromino;
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struct Tetromino fallingTetromino;
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const char kSpawnX = FIELD_WIDTH / 2 - 1;
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const struct Offset kShiftDownOffset = { .xOffset = 0, .yOffset = 1 };
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const struct Offset kShiftLeftOffset = { .xOffset = -1, .yOffset = 0 };
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const struct Offset kShiftRightOffset = { .xOffset = 1, .yOffset = 0 };
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bool moveLeft = false;
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bool moveRight = false;
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bool rotate = false;
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bool cannotSpawn = false;
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bool _should_tetromino_move_left = false;
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bool _should_tetromino_move_right = false;
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bool _should_tetromino_rotate = false;
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bool _tetromino_can_spawn = true;
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void CleanupManager(void) {
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void m_initialize(void) {
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_m_blocks_alloc();
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_should_spawn_tetromino = true;
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}
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void m_update(void) {
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_m_blocks_updated_erase();
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if (_should_spawn_tetromino) {
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_should_tetromino_move_left = false;
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_should_tetromino_move_right = false;
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_m_tetromino_spawn();
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_should_spawn_tetromino = false;
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} else {
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// TODO move left and right refactor naming
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if(_should_tetromino_rotate) {
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_m_falling_tetromino_rotate();
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_should_tetromino_rotate = false;
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}
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if (_should_tetromino_move_right && _m_falling_tetromino_can_move_right()) {
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_m_falling_tetromino_translate(kShiftRightOffset);
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_should_tetromino_move_right = false;
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}
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if (_should_tetromino_move_left && _m_falling_tetromino_can_move_left()) {
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_m_falling_tetromino_translate(kShiftLeftOffset);
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_should_tetromino_move_left = false;
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}
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_m_falling_tetromino_fall();
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}
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}
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void m_blocks_set_empty(void) {
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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_m_block_set_type(_blocks[i], TT_EMPTY);
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}
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}
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bool m_tetromino_can_spawn(void) {
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return _tetromino_can_spawn;
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}
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void m_request_falling_tetromino_rotate(void) {
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_should_tetromino_rotate = true;
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}
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void m_request_falling_tetromino_move_left(void) {
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_should_tetromino_move_left = true;
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_should_tetromino_move_right = false;
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}
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void m_request_falling_tetromino_move_right(void) {
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_should_tetromino_move_right = true;
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_should_tetromino_move_left = false;
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}
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struct TetrominoBlock** m_blocks_get_updated(int* numberOfUpdatedBlocks) {
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*numberOfUpdatedBlocks = _blocks_updated_length;
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return &_blocks_updated[0];
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}
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void m_deactivate(void) {
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for(int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock*); i++) {
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free(_blocks[i]);
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}
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}
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struct TetrominoBlock** GetUpdatedBlocks(int* numberOfUpdatedBlocks) {
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*numberOfUpdatedBlocks = _updatedBlockLength;
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void _m_blocks_alloc(void) {
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for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
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struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
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block->x = i % FIELD_WIDTH;
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block->y = i / FIELD_WIDTH;
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return &_updatedBlocks[0];
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}
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void RequestRotate(void) {
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rotate = true;
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}
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void RequestMoveLeft(void) {
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moveLeft = true;
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moveRight = false;
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}
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void RequestMoveRight(void) {
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moveRight = true;
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moveLeft = false;
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}
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struct TetrominoBlock* GetBlockAtPoint(struct Point point) {
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return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
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}
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void RegisterUpdatedBlock(struct TetrominoBlock* pTetrominoBlock) {
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if (_updatedBlockLength < FIELD_HEIGHT * FIELD_WIDTH) {
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_updatedBlocks[_updatedBlockLength] = pTetrominoBlock;
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_updatedBlockLength++;
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_blocks[i] = block;
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}
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}
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void UpdateBlockType(struct TetrominoBlock* pTetrominoBlock, enum TetrominoType type) {
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pTetrominoBlock->type = type;
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RegisterUpdatedBlock(pTetrominoBlock);
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void _m_blocks_updated_erase() {
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_blocks_updated_length = 0;
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}
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void ShiftFallingTetrominoByOffset(struct Offset offset) {
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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UpdateBlockType(fallingTetromino.blocks[i], EMPTY);
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RegisterUpdatedBlock(fallingTetromino.blocks[i]);
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}
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
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fallingTetromino.blocks[i] = GetBlockAtPoint(updatedPoint);
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UpdateBlockType(fallingTetromino.blocks[i], fallingTetromino.type);
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RegisterUpdatedBlock(fallingTetromino.blocks[i]);
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}
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}
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// I HATE THIS NAME... but it's verbose for now TODO - RENAME
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bool DoesPointIntersectNonFallingBlock(struct Point point) {
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bool result = false;
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struct TetrominoBlock* blockAtPoint = GetBlockAtPoint(point);
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if (blockAtPoint->type != EMPTY) {
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result = true;
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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if (fallingTetromino.blocks[i] == blockAtPoint) {
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result = false;
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break;
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}
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}
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}
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return result;
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}
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bool CanBlockFall(struct TetrominoBlock block) {
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struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
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if (newBlockPoint.y >= FIELD_HEIGHT) {
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return false;
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} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
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return false;
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} else {
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return true;
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}
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}
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bool FallingTetrominoCanFall(void) {
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bool result = true;
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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if (!CanBlockFall(*(fallingTetromino.blocks[i]))) {
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result = false;
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break;
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}
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}
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return result;
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}
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void UpdateFallingTetromino(void) {
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if(FallingTetrominoCanFall()) {
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ShiftFallingTetrominoByOffset(kShiftDownOffset);
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} else {
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shouldSpawnTetromino = true;
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}
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}
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bool CanBlockMoveLeft(struct TetrominoBlock block) {
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struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
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if (newBlockPoint.x < 0) {
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return false;
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} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
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return false;
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} else {
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return true;
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}
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}
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bool FallingTetrominoCanMoveLeft(void) {
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bool result = true;
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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if (!CanBlockMoveLeft(*(fallingTetromino.blocks[i]))) {
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result = false;
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break;
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}
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}
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return result;
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}
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bool CanBlockMoveRight(struct TetrominoBlock block) {
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struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
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if (newBlockPoint.x >= FIELD_WIDTH) {
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return false;
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} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
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return false;
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} else {
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return true;
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}
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}
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bool FallingTetrominoCanMoveRight(void) {
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bool result = true;
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for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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if (!CanBlockMoveRight(*(fallingTetromino.blocks[i]))) {
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result = false;
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break;
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}
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}
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return result;
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}
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struct Point GetRotatedPointForBlock(struct Point origin, struct TetrominoBlock block) {
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// Only doing counter clockwise for now
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struct Point newPoint;
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newPoint.x = (block.x - origin.x) * cos(M_PI_2) - (block.y - origin.y) * sin(M_PI_2);
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newPoint.y = (block.x - origin.x) * sin(M_PI_2) + (block.y - origin.y) * cos(M_PI_2);
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return newPoint;
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}
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void RotateFallingTetromino(void) {
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// Will be a bit buggy because i'm not checking for intersections
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struct Point origin = { .x = fallingTetromino.blocks[0]->x, .y = fallingTetromino.blocks[0]->y };
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for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
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// Empty the old
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UpdateBlockType(fallingTetromino.blocks[i], EMPTY);
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RegisterUpdatedBlock(fallingTetromino.blocks[i]);
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// Update the new
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struct Point rotatedPointAdjustedForOrigin = GetRotatedPointForBlock(origin, *fallingTetromino.blocks[i]);
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struct Point newRotatedPoint = { .x = rotatedPointAdjustedForOrigin.x + origin.x, .y = rotatedPointAdjustedForOrigin.y + origin.y };
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fallingTetromino.blocks[i] = GetBlockAtPoint(newRotatedPoint);
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UpdateBlockType(fallingTetromino.blocks[i], fallingTetromino.type);
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RegisterUpdatedBlock(fallingTetromino.blocks[i]);
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}
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}
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void TryRotateFallingTetromino(void) {
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// TODO IMPLEMENT
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if (fallingTetromino.type == O_TYPE) {
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return;
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} else {
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RotateFallingTetromino();
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}
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}
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void SpawnBlocksAtPoints(enum TetrominoType type, struct Offset* offsets) {
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fallingTetromino.type = type;
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int index = 0;
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while(index < BLOCKS_WITHIN_A_TETROMINO) {
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struct Point spawnPoint;
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spawnPoint.x = kSpawnX + offsets->xOffset;
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spawnPoint.y = offsets->yOffset;
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struct TetrominoBlock* spawnBlock = GetBlockAtPoint(spawnPoint);
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if (spawnBlock->type != EMPTY) {
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cannotSpawn = true;
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return;
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}
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UpdateBlockType(spawnBlock, type);
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// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
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fallingTetromino.blocks[index] = spawnBlock;
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index++;
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offsets++;
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}
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}
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enum TetrominoType GenerateRandomTetrominoType() {
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srand(time(NULL));
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return (enum TetrominoType) rand() % 6;
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}
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void SpawnTetromino() {
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enum TetrominoType type = GenerateRandomTetrominoType();
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void _m_tetromino_spawn() {
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enum TetrominoType type = _m_tetromino_type_get_random();
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struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
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if (type == O_TYPE) {
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if (type == TT_O) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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@@ -282,7 +145,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 1;
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offsets[3].yOffset = 1;
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} else if (type == J_TYPE) {
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} else if (type == TT_J) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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@@ -294,7 +157,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 1;
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} else if (type == L_TYPE) {
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} else if (type == TT_L) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 1;
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@@ -306,7 +169,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 0;
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} else if (type == I_TYPE) {
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} else if (type == TT_I) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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@@ -318,7 +181,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 0;
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offsets[3].yOffset = 3;
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} else if (type == S_TYPE) {
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} else if (type == TT_S) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 1;
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@@ -330,7 +193,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 0;
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} else if (type == Z_TYPE) {
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} else if (type == TT_Z) {
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offsets[0].xOffset = 0;
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offsets[0].yOffset = 0;
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@@ -342,7 +205,7 @@ void SpawnTetromino() {
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offsets[3].xOffset = 2;
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offsets[3].yOffset = 1;
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} else if (type == T_TYPE) {
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} else if (type == TT_T) {
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offsets[0].xOffset = 1;
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offsets[0].yOffset = 0;
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@@ -356,63 +219,169 @@ void SpawnTetromino() {
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offsets[3].yOffset = 1;
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}
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SpawnBlocksAtPoints(type, offsets);
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_m_blocks_spawn_at_offset_from_spawn_point(type, offsets);
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}
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void DeregisterUpdatedBlocks() {
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_updatedBlockLength = 0;
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enum TetrominoType _m_tetromino_type_random(void) {
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srand(time(NULL));
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return (enum TetrominoType) rand() % 6;
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}
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void Update(void) {
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DeregisterUpdatedBlocks();
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if (shouldSpawnTetromino) {
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moveLeft = false;
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moveRight = false;
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SpawnTetromino();
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shouldSpawnTetromino = false;
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void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type, struct Offset *offsets) {
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fallingTetromino.type = type;
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int index = 0;
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while(index < BLOCKS_WITHIN_A_TETROMINO) {
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struct Point spawnPoint;
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spawnPoint.x = kSpawnX + offsets->xOffset;
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spawnPoint.y = offsets->yOffset;
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struct TetrominoBlock* spawnBlock = _m_block_at_point(spawnPoint);
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if (spawnBlock->type != TT_EMPTY) {
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_tetromino_can_spawn = false;
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return;
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}
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_m_block_set_type(spawnBlock, type);
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// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
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fallingTetromino.blocks[index] = spawnBlock;
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index++;
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offsets++;
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}
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}
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struct TetrominoBlock *_m_block_at_point(struct Point point) {
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return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
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}
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void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock, enum TetrominoType type) {
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pTetrominoBlock->type = type;
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_m_blocks_updated_register_block(pTetrominoBlock);
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}
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void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock) {
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if (_blocks_updated_length < FIELD_HEIGHT * FIELD_WIDTH) {
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_blocks_updated[_blocks_updated_length] = pTetrominoBlock;
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_blocks_updated_length++;
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}
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}
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void _m_falling_tetromino_rotate(void) {
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if (fallingTetromino.type != TT_O) {
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||||
// i'm not a fan of this implementation
|
||||
// check this out instead and re-write
|
||||
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_falling_tetromino_can_move_right(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void _m_falling_tetromino_translate(struct Offset offset) {
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
|
||||
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
|
||||
|
||||
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
|
||||
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool _m_point_intersects_static_block(struct Point point) {
|
||||
bool result = false;
|
||||
|
||||
struct TetrominoBlock* blockAtPoint = _m_block_at_point(point);
|
||||
|
||||
if (blockAtPoint->type != TT_EMPTY) {
|
||||
result = true;
|
||||
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (fallingTetromino.blocks[i] == blockAtPoint) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool _m_block_can_fall(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
|
||||
if (newBlockPoint.y >= FIELD_HEIGHT) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
// TODO move left and right refactor naming
|
||||
|
||||
if(rotate) {
|
||||
TryRotateFallingTetromino();
|
||||
rotate = false;
|
||||
}
|
||||
|
||||
if (moveRight && FallingTetrominoCanMoveRight()) {
|
||||
ShiftFallingTetrominoByOffset(kShiftRightOffset);
|
||||
moveRight = false;
|
||||
}
|
||||
|
||||
if (moveLeft && FallingTetrominoCanMoveLeft()) {
|
||||
ShiftFallingTetrominoByOffset(kShiftLeftOffset);
|
||||
moveLeft = false;
|
||||
}
|
||||
|
||||
UpdateFallingTetromino();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool CantSpawnBlock(void) {
|
||||
return cannotSpawn;
|
||||
bool _m_falling_tetromino_can_fall(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void EmptyAllBlocks(void) {
|
||||
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
|
||||
UpdateBlockType(_blocks[i], EMPTY);
|
||||
void _m_falling_tetromino_fall(void) {
|
||||
if(_m_falling_tetromino_can_fall()) {
|
||||
_m_falling_tetromino_translate(kShiftDownOffset);
|
||||
} else {
|
||||
_should_spawn_tetromino = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AllocBlocks(void) {
|
||||
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
|
||||
struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
|
||||
block->x = i % FIELD_WIDTH;
|
||||
block->y = i / FIELD_WIDTH;
|
||||
|
||||
_blocks[i] = block;
|
||||
bool _m_block_can_move_left(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
|
||||
if (newBlockPoint.x < 0) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void InitManager(void) {
|
||||
AllocBlocks();
|
||||
shouldSpawnTetromino = true;
|
||||
}
|
||||
bool _m_falling_tetromino_can_move_left(void) {
|
||||
bool result = true;
|
||||
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
|
||||
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool _m_block_can_move_right(struct TetrominoBlock block) {
|
||||
struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
|
||||
if (newBlockPoint.x >= FIELD_WIDTH) {
|
||||
return false;
|
||||
} else if (_m_point_intersects_static_block(newBlockPoint)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user