WIP, refactoring style (Rotation Borked)

This commit is contained in:
Cole
2024-01-11 16:39:38 -06:00
parent 982624bb5b
commit 4298102525
10 changed files with 373 additions and 402 deletions

View File

@@ -1,8 +1,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdlib.h> //srand,rand,
#include <time.h> //time
#define __USE_MISC
#include <math.h>
#include <math.h> //cos,sin
#include "manager.h"
@@ -26,251 +25,115 @@ struct Tetromino {
struct TetrominoBlock* blocks[BLOCKS_WITHIN_A_TETROMINO];
};
// To find block (x,y) index = (x % FIELD_WIDTH) + (y * FIELD_WIDTH)
// Height doesn't matter but height is just the factor of how tall the board is.
// And in the end each row is just the next representation of width * units, height just determines row count.
// Doesn't factor into determining X,Y
struct TetrominoBlock* _blocks[FIELD_HEIGHT * FIELD_WIDTH];
struct TetrominoBlock* _updatedBlocks[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
int _updatedBlockLength = 0;
bool shouldSpawnTetromino;
struct TetrominoBlock* _blocks_updated[FIELD_HEIGHT * FIELD_WIDTH] = { NULL };
int _blocks_updated_length = 0;
bool _should_spawn_tetromino;
struct Tetromino fallingTetromino;
const char kSpawnX = FIELD_WIDTH / 2 - 1;
const struct Offset kShiftDownOffset = { .xOffset = 0, .yOffset = 1 };
const struct Offset kShiftLeftOffset = { .xOffset = -1, .yOffset = 0 };
const struct Offset kShiftRightOffset = { .xOffset = 1, .yOffset = 0 };
bool moveLeft = false;
bool moveRight = false;
bool rotate = false;
bool cannotSpawn = false;
bool _should_tetromino_move_left = false;
bool _should_tetromino_move_right = false;
bool _should_tetromino_rotate = false;
bool _tetromino_can_spawn = true;
void CleanupManager(void) {
void m_initialize(void) {
_m_blocks_alloc();
_should_spawn_tetromino = true;
}
void m_update(void) {
_m_blocks_updated_erase();
if (_should_spawn_tetromino) {
_should_tetromino_move_left = false;
_should_tetromino_move_right = false;
_m_tetromino_spawn();
_should_spawn_tetromino = false;
} else {
// TODO move left and right refactor naming
if(_should_tetromino_rotate) {
_m_falling_tetromino_rotate();
_should_tetromino_rotate = false;
}
if (_should_tetromino_move_right && _m_falling_tetromino_can_move_right()) {
_m_falling_tetromino_translate(kShiftRightOffset);
_should_tetromino_move_right = false;
}
if (_should_tetromino_move_left && _m_falling_tetromino_can_move_left()) {
_m_falling_tetromino_translate(kShiftLeftOffset);
_should_tetromino_move_left = false;
}
_m_falling_tetromino_fall();
}
}
void m_blocks_set_empty(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
_m_block_set_type(_blocks[i], TT_EMPTY);
}
}
bool m_tetromino_can_spawn(void) {
return _tetromino_can_spawn;
}
void m_request_falling_tetromino_rotate(void) {
_should_tetromino_rotate = true;
}
void m_request_falling_tetromino_move_left(void) {
_should_tetromino_move_left = true;
_should_tetromino_move_right = false;
}
void m_request_falling_tetromino_move_right(void) {
_should_tetromino_move_right = true;
_should_tetromino_move_left = false;
}
struct TetrominoBlock** m_blocks_get_updated(int* numberOfUpdatedBlocks) {
*numberOfUpdatedBlocks = _blocks_updated_length;
return &_blocks_updated[0];
}
void m_deactivate(void) {
for(int i = 0; i < sizeof(_blocks) / sizeof(struct TetrominoBlock*); i++) {
free(_blocks[i]);
}
}
struct TetrominoBlock** GetUpdatedBlocks(int* numberOfUpdatedBlocks) {
*numberOfUpdatedBlocks = _updatedBlockLength;
void _m_blocks_alloc(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
block->x = i % FIELD_WIDTH;
block->y = i / FIELD_WIDTH;
return &_updatedBlocks[0];
}
void RequestRotate(void) {
rotate = true;
}
void RequestMoveLeft(void) {
moveLeft = true;
moveRight = false;
}
void RequestMoveRight(void) {
moveRight = true;
moveLeft = false;
}
struct TetrominoBlock* GetBlockAtPoint(struct Point point) {
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
}
void RegisterUpdatedBlock(struct TetrominoBlock* pTetrominoBlock) {
if (_updatedBlockLength < FIELD_HEIGHT * FIELD_WIDTH) {
_updatedBlocks[_updatedBlockLength] = pTetrominoBlock;
_updatedBlockLength++;
_blocks[i] = block;
}
}
void UpdateBlockType(struct TetrominoBlock* pTetrominoBlock, enum TetrominoType type) {
pTetrominoBlock->type = type;
RegisterUpdatedBlock(pTetrominoBlock);
void _m_blocks_updated_erase() {
_blocks_updated_length = 0;
}
void ShiftFallingTetrominoByOffset(struct Offset offset) {
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
UpdateBlockType(fallingTetromino.blocks[i], EMPTY);
RegisterUpdatedBlock(fallingTetromino.blocks[i]);
}
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
fallingTetromino.blocks[i] = GetBlockAtPoint(updatedPoint);
UpdateBlockType(fallingTetromino.blocks[i], fallingTetromino.type);
RegisterUpdatedBlock(fallingTetromino.blocks[i]);
}
}
// I HATE THIS NAME... but it's verbose for now TODO - RENAME
bool DoesPointIntersectNonFallingBlock(struct Point point) {
bool result = false;
struct TetrominoBlock* blockAtPoint = GetBlockAtPoint(point);
if (blockAtPoint->type != EMPTY) {
result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (fallingTetromino.blocks[i] == blockAtPoint) {
result = false;
break;
}
}
}
return result;
}
bool CanBlockFall(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
if (newBlockPoint.y >= FIELD_HEIGHT) {
return false;
} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
return false;
} else {
return true;
}
}
bool FallingTetrominoCanFall(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!CanBlockFall(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
void UpdateFallingTetromino(void) {
if(FallingTetrominoCanFall()) {
ShiftFallingTetrominoByOffset(kShiftDownOffset);
} else {
shouldSpawnTetromino = true;
}
}
bool CanBlockMoveLeft(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
if (newBlockPoint.x < 0) {
return false;
} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
return false;
} else {
return true;
}
}
bool FallingTetrominoCanMoveLeft(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!CanBlockMoveLeft(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
bool CanBlockMoveRight(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
if (newBlockPoint.x >= FIELD_WIDTH) {
return false;
} else if (DoesPointIntersectNonFallingBlock(newBlockPoint)) {
return false;
} else {
return true;
}
}
bool FallingTetrominoCanMoveRight(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!CanBlockMoveRight(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
struct Point GetRotatedPointForBlock(struct Point origin, struct TetrominoBlock block) {
// Only doing counter clockwise for now
struct Point newPoint;
newPoint.x = (block.x - origin.x) * cos(M_PI_2) - (block.y - origin.y) * sin(M_PI_2);
newPoint.y = (block.x - origin.x) * sin(M_PI_2) + (block.y - origin.y) * cos(M_PI_2);
return newPoint;
}
void RotateFallingTetromino(void) {
// Will be a bit buggy because i'm not checking for intersections
struct Point origin = { .x = fallingTetromino.blocks[0]->x, .y = fallingTetromino.blocks[0]->y };
for (int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
// Empty the old
UpdateBlockType(fallingTetromino.blocks[i], EMPTY);
RegisterUpdatedBlock(fallingTetromino.blocks[i]);
// Update the new
struct Point rotatedPointAdjustedForOrigin = GetRotatedPointForBlock(origin, *fallingTetromino.blocks[i]);
struct Point newRotatedPoint = { .x = rotatedPointAdjustedForOrigin.x + origin.x, .y = rotatedPointAdjustedForOrigin.y + origin.y };
fallingTetromino.blocks[i] = GetBlockAtPoint(newRotatedPoint);
UpdateBlockType(fallingTetromino.blocks[i], fallingTetromino.type);
RegisterUpdatedBlock(fallingTetromino.blocks[i]);
}
}
void TryRotateFallingTetromino(void) {
// TODO IMPLEMENT
if (fallingTetromino.type == O_TYPE) {
return;
} else {
RotateFallingTetromino();
}
}
void SpawnBlocksAtPoints(enum TetrominoType type, struct Offset* offsets) {
fallingTetromino.type = type;
int index = 0;
while(index < BLOCKS_WITHIN_A_TETROMINO) {
struct Point spawnPoint;
spawnPoint.x = kSpawnX + offsets->xOffset;
spawnPoint.y = offsets->yOffset;
struct TetrominoBlock* spawnBlock = GetBlockAtPoint(spawnPoint);
if (spawnBlock->type != EMPTY) {
cannotSpawn = true;
return;
}
UpdateBlockType(spawnBlock, type);
// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
fallingTetromino.blocks[index] = spawnBlock;
index++;
offsets++;
}
}
enum TetrominoType GenerateRandomTetrominoType() {
srand(time(NULL));
return (enum TetrominoType) rand() % 6;
}
void SpawnTetromino() {
enum TetrominoType type = GenerateRandomTetrominoType();
void _m_tetromino_spawn() {
enum TetrominoType type = _m_tetromino_type_get_random();
struct Offset offsets[BLOCKS_WITHIN_A_TETROMINO];
if (type == O_TYPE) {
if (type == TT_O) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
@@ -282,7 +145,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 1;
offsets[3].yOffset = 1;
} else if (type == J_TYPE) {
} else if (type == TT_J) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
@@ -294,7 +157,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 2;
offsets[3].yOffset = 1;
} else if (type == L_TYPE) {
} else if (type == TT_L) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 1;
@@ -306,7 +169,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 2;
offsets[3].yOffset = 0;
} else if (type == I_TYPE) {
} else if (type == TT_I) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
@@ -318,7 +181,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 0;
offsets[3].yOffset = 3;
} else if (type == S_TYPE) {
} else if (type == TT_S) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 1;
@@ -330,7 +193,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 2;
offsets[3].yOffset = 0;
} else if (type == Z_TYPE) {
} else if (type == TT_Z) {
offsets[0].xOffset = 0;
offsets[0].yOffset = 0;
@@ -342,7 +205,7 @@ void SpawnTetromino() {
offsets[3].xOffset = 2;
offsets[3].yOffset = 1;
} else if (type == T_TYPE) {
} else if (type == TT_T) {
offsets[0].xOffset = 1;
offsets[0].yOffset = 0;
@@ -356,63 +219,169 @@ void SpawnTetromino() {
offsets[3].yOffset = 1;
}
SpawnBlocksAtPoints(type, offsets);
_m_blocks_spawn_at_offset_from_spawn_point(type, offsets);
}
void DeregisterUpdatedBlocks() {
_updatedBlockLength = 0;
enum TetrominoType _m_tetromino_type_random(void) {
srand(time(NULL));
return (enum TetrominoType) rand() % 6;
}
void Update(void) {
DeregisterUpdatedBlocks();
if (shouldSpawnTetromino) {
moveLeft = false;
moveRight = false;
SpawnTetromino();
shouldSpawnTetromino = false;
void _m_blocks_spawn_at_offset_from_spawn_point(enum TetrominoType type, struct Offset *offsets) {
fallingTetromino.type = type;
int index = 0;
while(index < BLOCKS_WITHIN_A_TETROMINO) {
struct Point spawnPoint;
spawnPoint.x = kSpawnX + offsets->xOffset;
spawnPoint.y = offsets->yOffset;
struct TetrominoBlock* spawnBlock = _m_block_at_point(spawnPoint);
if (spawnBlock->type != TT_EMPTY) {
_tetromino_can_spawn = false;
return;
}
_m_block_set_type(spawnBlock, type);
// I'm not sure if this makes more sense to be here or return a list of spawnedBlocks to be handled in Parent function
fallingTetromino.blocks[index] = spawnBlock;
index++;
offsets++;
}
}
struct TetrominoBlock *_m_block_at_point(struct Point point) {
return _blocks[(point.x % FIELD_WIDTH) + (point.y * FIELD_WIDTH)];
}
void _m_block_set_type(struct TetrominoBlock *pTetrominoBlock, enum TetrominoType type) {
pTetrominoBlock->type = type;
_m_blocks_updated_register_block(pTetrominoBlock);
}
void _m_blocks_updated_register_block(struct TetrominoBlock *pTetrominoBlock) {
if (_blocks_updated_length < FIELD_HEIGHT * FIELD_WIDTH) {
_blocks_updated[_blocks_updated_length] = pTetrominoBlock;
_blocks_updated_length++;
}
}
void _m_falling_tetromino_rotate(void) {
if (fallingTetromino.type != TT_O) {
// i'm not a fan of this implementation
// check this out instead and re-write
// https://stackoverflow.com/questions/42519/how-do-you-rotate-a-two-dimensional-array?page=1&tab=scoredesc#tab-top
}
}
bool _m_falling_tetromino_can_move_right(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_right(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
void _m_falling_tetromino_translate(struct Offset offset) {
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
_m_block_set_type(fallingTetromino.blocks[i], TT_EMPTY);
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
}
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
struct Point updatedPoint = { .x = fallingTetromino.blocks[i]->x + offset.xOffset, .y = fallingTetromino.blocks[i]->y + offset.yOffset};
fallingTetromino.blocks[i] = _m_block_at_point(updatedPoint);
_m_block_set_type(fallingTetromino.blocks[i], fallingTetromino.type);
_m_blocks_updated_register_block(fallingTetromino.blocks[i]);
}
}
bool _m_point_intersects_static_block(struct Point point) {
bool result = false;
struct TetrominoBlock* blockAtPoint = _m_block_at_point(point);
if (blockAtPoint->type != TT_EMPTY) {
result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (fallingTetromino.blocks[i] == blockAtPoint) {
result = false;
break;
}
}
}
return result;
}
bool _m_block_can_fall(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x, .y = block.y + 1};
if (newBlockPoint.y >= FIELD_HEIGHT) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
// TODO move left and right refactor naming
if(rotate) {
TryRotateFallingTetromino();
rotate = false;
}
if (moveRight && FallingTetrominoCanMoveRight()) {
ShiftFallingTetrominoByOffset(kShiftRightOffset);
moveRight = false;
}
if (moveLeft && FallingTetrominoCanMoveLeft()) {
ShiftFallingTetrominoByOffset(kShiftLeftOffset);
moveLeft = false;
}
UpdateFallingTetromino();
return true;
}
}
bool CantSpawnBlock(void) {
return cannotSpawn;
bool _m_falling_tetromino_can_fall(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_fall(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
void EmptyAllBlocks(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
UpdateBlockType(_blocks[i], EMPTY);
void _m_falling_tetromino_fall(void) {
if(_m_falling_tetromino_can_fall()) {
_m_falling_tetromino_translate(kShiftDownOffset);
} else {
_should_spawn_tetromino = true;
}
}
void AllocBlocks(void) {
for (int i = 0; i < FIELD_HEIGHT * FIELD_WIDTH; i++) {
struct TetrominoBlock* block = calloc(1, sizeof(struct TetrominoBlock));
block->x = i % FIELD_WIDTH;
block->y = i / FIELD_WIDTH;
_blocks[i] = block;
bool _m_block_can_move_left(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x - 1, .y = block.y };
if (newBlockPoint.x < 0) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
return true;
}
}
void InitManager(void) {
AllocBlocks();
shouldSpawnTetromino = true;
}
bool _m_falling_tetromino_can_move_left(void) {
bool result = true;
for(int i = 0; i < BLOCKS_WITHIN_A_TETROMINO; i++) {
if (!_m_block_can_move_left(*(fallingTetromino.blocks[i]))) {
result = false;
break;
}
}
return result;
}
bool _m_block_can_move_right(struct TetrominoBlock block) {
struct Point newBlockPoint = { .x = block.x + 1, .y = block.y };
if (newBlockPoint.x >= FIELD_WIDTH) {
return false;
} else if (_m_point_intersects_static_block(newBlockPoint)) {
return false;
} else {
return true;
}
}