Add to TODO
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@@ -199,7 +199,9 @@ void M_B_Spawn_Blocks(void) {
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}
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}
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void M_B_Set_Next_Block_Type(void) { _next_block_type = bt_I; }
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void M_B_Set_Next_Block_Type(void) {
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_next_block_type = M_B_Get_Random_Block_Type();
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}
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btype_t M_B_Get_Next_Block_Type(void) { return _next_block_type; }
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@@ -391,7 +393,11 @@ int M_B_Generate_Block_Id(void) {
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int M_B_Can_Spawn_Blocks(void) { return _can_spawn_tetromino_flag; }
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/* TODO: There is an issue with S and T Type Rotations */
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/* TODO: There is an issue with S and T Type Rotations
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I'm thinking about creating a function called Try_Rotate_Blocks_Around_Point
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Pre-calculate the positions, if any collide with the edges or a block
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with anothe ID everything fails.
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*/
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block_t *M_B_Rotate_Block_Around_Point(block_t *block_to_rotate,
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point_t rotation_point) {
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point_offset_t offset, transposed_offset;
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