Updated structure of files and folders; edited Readme.md
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63
gameoflife/GameOfLife.java
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63
gameoflife/GameOfLife.java
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import javafx.application.Application;
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import javafx.scene.Scene;
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import javafx.scene.layout.GridPane;
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import javafx.stage.Stage;
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import javafx.geometry.Pos;
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import javafx.scene.control.Button;
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import javafx.animation.AnimationTimer;
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public class GameOfLife extends Application{
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private Cell[][] cells;
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@Override
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public void start(Stage primaryStage) throws Exception {
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cells = new Cell[64][64];
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GridPane root = new GridPane();
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root.setAlignment(Pos.CENTER);
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for(int i = 0; i < cells.length; i++){
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for(int j = 0; j < cells[i].length; j++){
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cells[i][j] = new Cell((double)10,(double)10, i, j);
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root.add(cells[i][j], i, j);
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}
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}
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AnimationTimer animate = new AnimationTimer(){
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@Override
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public void handle(long currentNanoTime){
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for(int i = 0; i< cells.length; i++){
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for(int j = 0; j < cells[i].length; j++){
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GameOfLifeRules.checkRules(cells, i, j);
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}
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}
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for(int i = 0; i< cells.length; i++){
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for(int j = 0; j < cells[i].length; j++){
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cells[i][j].updateStatus();
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}
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}
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try {Thread.sleep(50);}
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catch(Exception e) {}
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}
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};
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Button stop = new Button("Stop");
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stop.setOnAction(event->{
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animate.stop();
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});
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Button start = new Button("Start");
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start.setOnAction(event->{
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animate.start();
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});
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root.add(start, cells.length, cells[cells.length-1].length);
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root.add(stop, cells.length, cells[cells.length-1].length+1);
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root.setStyle("-fx-background-color: white");
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Scene scene = new Scene(root);
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primaryStage.setTitle("Conway's Game of Life");
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primaryStage.setScene(scene);
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primaryStage.show();
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}
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}
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