Updated structure of files and folders; edited Readme.md
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83
gameoflife/Cell.java
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83
gameoflife/Cell.java
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import javafx.scene.shape.Rectangle;
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import javafx.event.EventHandler;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.paint.Color;
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public class Cell extends Rectangle{
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public enum Status{
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ALIVE, DEAD
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}
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private Status status;
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private boolean aliveNextCycle, deadNextCycle;
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private int xLocation, yLocation;
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public Cell(Double width, Double height, int x, int y){
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setWidth(width);
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setHeight(height);
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setStroke(Color.LIGHTGRAY);
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setStatus(Status.DEAD);
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aliveNextCycle = false;
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deadNextCycle = false;
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xLocation = x;
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yLocation = y;
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setOnMousePressed(new EventHandler<MouseEvent>() {
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public void handle(MouseEvent me) {
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if(getStatus() == Status.DEAD) {
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setStatus(Status.ALIVE);
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}
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else {
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setStatus(Status.DEAD);
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}
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}
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});
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}
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public Status getStatus(){
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return status;
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}
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public void setStatus(Status status){
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if(status == Status.ALIVE){
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setFill(Color.BLACK);
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}
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else{
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setFill(Color.WHITE);
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}
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this.status = status;
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}
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public void updateStatus(){
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if(isAliveNextCycle()){
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setStatus(Status.ALIVE);
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makeAliveNextCycle(false);
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}
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else if(isDeadNextCycle()){
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setStatus(Status.DEAD);
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makeDeadNextCycle(false);
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}
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else{return;}
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}
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public boolean isAliveNextCycle(){
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return aliveNextCycle;
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}
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public boolean isDeadNextCycle(){
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return deadNextCycle;
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}
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public void makeAliveNextCycle(boolean aliveNextCycle){
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this.aliveNextCycle = aliveNextCycle;
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}
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public void makeDeadNextCycle(boolean deadNextCycle){
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this.deadNextCycle = deadNextCycle;
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}
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public int getXLocation() {
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return xLocation;
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}
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public int getYLocation() {
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return yLocation;
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}
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}
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